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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - CPhame

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101
Regional Community / Re: Texas community? lawl, wut?
« on: January 09, 2012, 09:57:27 AM »
Howdy to all the new cats!

102
Kohaku's Magical Garage / Re: Current Code Bugs
« on: January 08, 2012, 10:27:59 AM »
I don't know if this counts as a bug, but a few days ago I saw a Half moon shield cancel into 2A.  Is that...possible?

103
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 07, 2012, 11:52:58 PM »
Well I think I finally found it.  It needs a j.C to hit over the 5k mark though (total damage 5511 on F Nanaya).

j.C 2A 2B 5BB 5C 2C j.236B > 5A 22A > 2C 3C 6AAA 214A > j.BC > dj.BC air throw

It's really easy to pull off compared to the Fuusui knife-pick up combo (which I just completely went past).  I can't get the timing for the life of me since it's so ridiculously tight.  That particular combo goes something like this:

2A 2B 5BB 5C 2C j.236B > 5A 22A > 2C 3C (pick up knife) 2A 5A 22A > 5C 3C 6AAA > etc

Probably worth the damage, but not worth the trouble unless you're a combo professional (or Japanese). 

Other combos that I've been working with include:

(midscreen)

2A 2B 5BB 5C 2C 5A 22A > 2C 3C 623B > 623 C > 2C 5C 5BB > j.BC dj. BAC 236B

For some characters like V. Sion you don't need to do 623C, as another 2C will hit again fairly easily after the first 623B.  Don't know why it works like that, it just does.  I think it works on Satsuki and Akiha too.  Might have to test it again.

If you don't have the meter to spend or a knife to throw, you can use two alternative midscreen combos.  The damage on both is around 3.8k and leaves you and the other person in two different situations: a forced knockdown, or against the wall. 

2A 2B 5BB 5C 2C 236A 236B (cross under) 214A

This one gives a forced knockdown.  Follow up with j.236B for lulzy which-way guessing games.  You can also continue it with 236C > air combo if you feel like finishing them off, since that OTGs.

2A 2B 5BB 5C 2C 6AAA > j.BC > dj. BAC 236B

This one pushes to the wall, but has no forced knockdown.  It does more damage, however, as a simple staple.  Use at your own discretion.  You can forgo 236B for 22C if you have the meter to extend the combo with 2C 3C > whatever for another forced knockdown. 

And lastly, I'm hearing stories on 2ch that people are getting fed up with all the Full moon Ryoug players and are beginning to focus their attention on Half, lol.  Someone discovered a knife pickup throw loop too.  I won't believe it until I see it in a video though.  Might be too good to be true.  But if it is true...

104
Shiki Ryougi / Re: Ryougi in ver 1.05/1.07
« on: January 06, 2012, 05:01:44 PM »
Yeah, we kind of know about the air nerfs.  Thanks for posting comparison screenshots though. 

105
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 05, 2012, 12:21:02 PM »
Don't forget that H moon has the best set of frame traps and ground normals.  Except for air-to-ground normals. She really suffers from that.

Combo damage is on par / slightly less than F moon with tighter execution.

106
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 05, 2012, 07:29:00 AM »
Startup is the same at 14 frames, but only lasts until frame 16.

107
Kohaku's Video Room / Re: MBAACC Analysis Live Streaming Sessions Redux!
« on: January 04, 2012, 01:15:03 PM »
I'll bite.  Would love to see some analysis of Archetype Earth or Powerd Ciel against any of the Ryougi moons (although preferably half).

I played the Archetype Earth match up last night and had an incredibly difficult time against 2C >236A_236B.  Advise?

108
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 04, 2012, 11:26:28 AM »
I did some digging. Turns out 2C has two less active frames than the PS2 version.  That might explain why the timing is so weird now on tk236B combos.

On another topic, does anyone know a meterless combo that breaks 5k? (and gives good oki)

109
Regional Community / Re: Texas community? lawl, wut?
« on: January 04, 2012, 10:38:02 AM »
Finally played some awesome local talent here last night.  There's actually quite a few amazing players!  I'm quite happy to say the melty scene is beginning to blossom here again (even though I wasn't around when it was blooming lol).

Just wanted to let Denton, DFW, and Austin players know that there's a tournament for the game on February 11th at the Test Your Skills event.  I'd love to see everyone show up and rep Melty!

110
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 02, 2012, 12:53:00 AM »
I didn't realize they nerfed her health.  Do you have a source?  And do you happen to know how much health Ryougi had in 1.05?  I crunched the numbers and came out with 11488 health (she had 11416 in the PS2 version). 

That's fucking sad.

Regardless, I don't think she's a glass cannon anymore.  More like a glass pistol.  That does hardly any damage.  Which is also sad, because that was the thing that made her worth playing.

I do agree with the point that you have to use meter more often now with her combos. The induction of j22C and OTG 236C prove it. Unfortunately it seems like her bread and butter combos give less meter now, and when you couple that fact with her wonky combos now...you get the picture.

2C doesn't feel slower to me.  It just feels like the hit box changed up.  I did notice after an hour's worth of training mode practicing tk236B > BB > 236B etc combo that if I delayed the tk motion and BB input, 2C hit the correct way.  Seems way too tight of a combo now, and equally risky if they can tech out of it.  No bueno.

On the plus side, 5A>6A is better, her air throw is comboable, and knife mind games are much, much better.  Even though it's early, I'd stick H-Ryougi at B tier, low A tier for what it's worth.

111
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 01, 2012, 10:44:33 PM »
I've been watching those Fusui vids.  Really excellent work.  I've never really used 6AA that much in Actress Again, and from what I've heard, it's a much better anti-air device than before.  That's something she needed quite badly, imo.

Nice combo, Weika. I was worried Ryougi couldn't break 5k off of her regular corner combos anymore. Thanks for dispelling that myth.

112
Shiki Ryougi / 1.07 H-Ryougi
« on: January 01, 2012, 09:56:12 PM »
Starting a new thread dedicated to Half moon style Ryougi.  She's a little worse for the wear, but still versatile and stuff and stuff.

Changes to 1.07:

+ 5A is now one frame faster (6 frames).
+ 2B is now two frames faster (9 frames).
+ 63214B has faster startup.
+ Crouching picks up knife automatically in neutral state.
+ 22A_B_C manual knife pick up command now has less recovery frames.
+ 236A 236A 236C rekka ender is now EX cancelable.
+ 236C now has two additional invincibility frames on startup (7 frames).
+ 236C and 623C can OTG after untechable knockdown.


- 2C now has two less active frames (14-16 frames).
- 4C is now two frames slower (27 frames).
- j.A hitbox slightly smaller.
- j.B hitbox reduced in size, one frame slower (8 frames).
http://i.imgur.com/3VFms.png
- j.6B hitbox reduced in size, one frame slower (8 frames).
http://i.imgur.com/VkcOY.png
- j.C hitbox reduced in size.
http://i.imgur.com/T8JtV.png
- 236A character hitbox increased slightly.
- 214A lands outside of corner during combos.
- 41236C Arc Drive is now escapeable after super flash.
- Overall health reduced to 11416 points (PS2 level).
- Rising rate now slower, increased to 15 frames.
http://bit.ly/x1vLI7


Feel free to add any more data on additional changes.

113
Regional Community / Re: Texas community? lawl, wut?
« on: December 29, 2011, 09:29:33 AM »
If you guys have MBAA:CC, I would mosdef be able to swing through.  That might even be enough to convince even more Houston players to drop down too, since I know a majority of them are sleeping on MBAA until CC drops.

114
Regional Community / Re: Texas community? lawl, wut?
« on: November 22, 2011, 08:59:47 AM »
Good games to everybody, and a big thank you goes out to Tim for being a most excellent host.  It was great to finally be able to put names to faces.  I'd like to say more, but ever since I got back to Houston I've been hard pressed for time so I'll keep it nice and short.

Looking forward to the next one!

115
Regional Community / Re: Texas community? lawl, wut?
« on: November 16, 2011, 10:46:57 PM »
Was planning on leaving Friday night after work(11PM) or extremely early on Saturday.

116
Regional Community / Re: Texas community? lawl, wut?
« on: November 15, 2011, 10:41:23 PM »
why would yall have a get together not in austin on the same weekend as a ufo tourney....  :psyduck:

Priorities, my friend.  Do what you gotta do.  Denton has hookups nearly every week, so don't miss them.  And if you're looking for someone to blame for the date, blame me.  I chose the date off the top of my head.

@Skwuck: any news of your situation?

117
Regional Community / Re: Texas community? lawl, wut?
« on: November 14, 2011, 12:10:34 PM »
Shoot me a pm, please.  I'm working Friday night, but will be making that pilgrimage on Saturday as soon as possible.  Do I need to bring any food items or cold beverages?  And what in the world do you mean by:

Remember to get the :fap: :fap: :fap: :fap: :fap: :fap: :fap: :fap: :fap: :fap: :fap: :fap: :fap: :fap: :fap: :fap: :fap: :fap: :fap: :fap: :fap: :fap: :fap: :fap: :fap: :fap: :fap: :fap: done before you come...

I don't even...

118
Regional Community / Re: Texas community? lawl, wut?
« on: November 11, 2011, 08:55:49 AM »
Update on my end, there's a likely chance that I won't be able to make it out that weekend, as much as I'd really love to, fff. Group project happening and it's due the following Monday. So we'll see, but I dunno yet. I'll let you know ahead of time if anything changes though, just giving this slight heads up. Either way, this gathering sounds really awesome, and I hope it ends up amazing. :3

Aw man :( 

Keep us updated bro  :psyduck:

119
Regional Community / Re: Texas community? lawl, wut?
« on: November 09, 2011, 10:34:59 PM »
That's awesome, I can't wait for the 19th to come now.  I'll talk to the Houston players again on facebook.  I'm sure there's at least one person out there who's willing to go.

Oh and I'm allergic to cats.  I'm allergic, and yet I can't resist them...

120
Regional Community / Re: Texas community? lawl, wut?
« on: November 05, 2011, 02:37:25 AM »
What is up my man!

121
Regional Community / Re: Texas community? lawl, wut?
« on: November 02, 2011, 10:12:15 AM »
So far it's looking like Skwuck and myself in one car, and another friend from Fort Worth and his friend(s).  Not sure how many people he's bringing, but if I find someone from Houston who's willing to go, it'll most definitely be over four people coming.

122
Regional Community / Re: Texas community? lawl, wut?
« on: November 02, 2011, 09:00:49 AM »
Great news!  I found melty players here in Houston.  There are people here, its just that they stick to Facebook and not to forums (not even the srk forums).  What surprised me most is that Kensou plays melty.  I can't wait to play them soon.  Hopefully some of those guys will come to Denton.

November 19th is gonna be poppin!

123
Kohaku's Video Room / Re: TexasTim's MBAA Recordings
« on: November 02, 2011, 08:56:31 AM »
Awesome vids.

124
Regional Community / Re: Texas community? lawl, wut?
« on: October 29, 2011, 08:42:45 AM »
That's awesome man, lookin' forward to some great footage.

On another note, I requested the weekend of Nov. 19th off, so hopefully that'll pull through.  Another friend from Fort Worth is coming, along with his friend from Oklahoma so this will make for a fun weekend!

125
PBJ are you heading back to this one again?  Might be a great time to go again, and KC has been getting pretty hyped more and more lately these days!

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