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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - CPhame

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76
Thanks for posting this up.  Hope to see a ton of people there!

77
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 25, 2012, 08:49:02 AM »
There's no trick, just practice.  Get a feel for the timing.

78
Regional Community / Re: Texas community? lawl, wut?
« on: January 24, 2012, 07:56:50 PM »
Who would that be?

Oh and, I've been told that Texas Showdown (an EVO 2012 qualifier) will be hosting a MBAACC side tournament at Anime Matsuri.  I think they're making me run brackets for them (I seem to be the default person to go to when it comes to running Melty in Houston because of my tower lol)

 :bricks:

79
Regional Community / Re: Texas community? lawl, wut?
« on: January 22, 2012, 10:55:28 AM »
I should say, that if it's going to be two weeks from now we might as well meet up at the Test Your Skill tournament that's going on the weekend after (three weeks from now).  It's hard enough already to ask for one Saturday off, let alone two.

Plus my nephew's birthday is a month away, and it's an absolute must for me.

80
Shiki Ryougi / Re: 1.07 L of Fryougurt
« on: January 22, 2012, 09:23:48 AM »

81
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 22, 2012, 09:21:16 AM »
http://www.nicovideo.jp/watch/sm16680831

H-Ryougi tutorial. Quality is kinda meh but it's watchable, some interesting stuff

Knife pickup loop after 5BB 214A actually works. you'd have to walk back and bit and then do 5A 22A into the loop. http://www.youtube.com/watch?v=p5NEAMuxu00

Augh, you beat me to it.  It was pretty meh during the first few minutes, and the only interesting thing I noted was the addition of 63214A into a combo.  I'd rather learn about option selects and gimmicks for her though.  Stuff like run up 2A 412C 2C (if that even works lol)

82
Regional Community / Re: Texas community? lawl, wut?
« on: January 20, 2012, 02:08:29 PM »
I need a ride  :nyoro:

83
Shiki Ryougi / Re: 1.07 L of Fryougurt
« on: January 19, 2012, 11:11:34 AM »
My bad dude, have at it.

84
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 19, 2012, 10:49:28 AM »
Nice combo.  Kinda weird how the rekkas hardly add any extra damage at the end, but I guess every hit counts.

As far as air-to-air goes these days, I've been experimenting with j.A a lot more since it hasn't been changed from the PS2 version.  The hitbox is still very large (much larger than most other character's j.A hitboxes), and covers more horizontal / vertical range than j.B (plus it's 1 frame faster to boot).  The trade off is that her hitbox is included within it, so getting counter hit in the air is just as dangerous.

So in a nutshell you have to play chicken for your air neutral game and go aggressive for your ground neutral game.  What a strange character.

85
Shiki Ryougi / 1.07 L of Fryougurt
« on: January 19, 2012, 10:43:16 AM »
Since no one else would make one...here you go.

Changes and data to come later.

86
Regional Community / Re: Texas community? lawl, wut?
« on: January 15, 2012, 09:01:04 PM »
If Matt and Chris make it out again, I will be there 100%.  Those guys are like family to me.  Just...post it up at least two weeks in advance when this shindig is happenin'. 

87
Regional Community / Re: Texas community? lawl, wut?
« on: January 13, 2012, 01:42:24 PM »
Sorry I'm a little late.
This weekend, the Denton guys are going to Dallas to play Melty.
Saturday, 3pm, at Frigid's.
If you need directions, an address, a phone number, or a ride, PM either me or Pfhor.

-TexasTim-

That was way too short of a notice :(

88
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 11, 2012, 10:03:48 PM »
Someone mentioned earlier about having problems with Ryougi's air game -- namely, being counterhit often.  I've had that problem quite a lot too.  Her hitboxes are pretty tame now, so trying to properly space in the air against characters with 5 frame j.A moves is much harder now than before.  I used to try to fish for counterhits in the air by spacing with j.6B back in AA, but that strategy doesn't work all that great in 1.07.

The solution?

Not sure if there is one, sadly.  Fortunately, j.236B is still an amazing aerial special with a generous hitbox and a 9 nine frame startup.  I'm starting to use that more to train people to be more hesitant when going air-to-air against Ryougi.  The problem with that though is that if blocked, you run the risk of being punished.

j.22B might be worth more value now, considering it jumps back a bit.  Throwing the knife away for a potential air counterhit...but I'm not sure if that's a good idea for a measly combo.

The other strategy is to simply out space people.  If you watch Fuusui, he does this a lot.  Don't press buttons when they're close by and definitely don't try to counter attack when you're in a bad position -- just run away to safety.  I don't know why French Bread gave her the worst set of air-to-ground normals out of the entire cast.  Every other character in the game has at least one move that hits below them. 

Just my two cents.


89
Kohaku's Video Room / Re: MBAACC Analysis Live Streaming Sessions Redux!
« on: January 11, 2012, 09:54:03 PM »
LMFAO

90
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 11, 2012, 11:36:39 AM »
If you could re-edit your entire sentence for clarification, I might be able to help you out.  I don't have a clue as to what you're having problems with.

91
Regional Community / Re: Texas community? lawl, wut?
« on: January 10, 2012, 09:56:10 PM »
Wow, that's insane.  That's awesome you made the switch.  Any reasons? 

For me, I'm probably going to stick with Ryougi even though she's been hit with the nerf bat.  I've always liked Aoko too.  I'm not sure what character would be a better fit.

92
Regional Community / Re: Iowa players
« on: January 10, 2012, 07:45:30 PM »
Doesn't PBJ live in Iowa?  Him and like, two other cats play Melty iirc.

93
Regional Community / Re: Texas community? lawl, wut?
« on: January 10, 2012, 07:42:39 PM »
How's everyone liking Current Code? 

94
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 10, 2012, 12:48:55 AM »
Average damage varies.  I'd say anywhere between 4.3k to 5.1k maybe?  Don't quote me on that.

Updated first post.

95
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 09, 2012, 10:12:15 PM »
http://www.youtube.com/watch?v=7hp5ZzSrLEA
The 4th clip shows the loop in action. That same variant also works on Ries as well.

It's kinda silly how F-Ryougi got these damage buffs and H-Ryougi got damage nerfs and they fucked her 214A combos up so hard. I don't mind the removal of 3C loop but messing with 214A was going overboard imo. It's so annoying. But what can you do? I still find H infinitely more enjoyable to play than F but seeing F makes me go mreh and I wonder if investing all the time into this character will be worth it down the road. Fusui is the only H-Ryougi player I've seen so far and all we can use for reference it seems.

+Heat.

Those were some sexy combos.  And yeah, it does suck that 214A got nerfed (along with a whole bunch of other things non-combo related) but on the plus side at least we have new combos to play with.  Although most of that had to do with the new knife pickup properties.

F is...simple.  Well rounded, and basic.  I won't deny she's a bit more straight-forward to play compared to H, but you have to admit she really needed all that stuff.  Her PS2 version was really lacking.

96
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 09, 2012, 08:14:12 PM »
Hey, that's good to know.  And also, instead of 4c -> [22a 2c 3c 22a 2c 3c 5c]*n, did you mean 4c -> [22a 2c 3c 22a 2a 2c 3c 5c]*n?


97
Kohaku's Magical Garage / Re: Current Code Bugs
« on: January 09, 2012, 06:25:41 PM »
I understand that Half shields don't occur against projectiles, but this was against a normal ground move.  Does that principle apply to physical special moves perhaps?  Maybe something like Aoko 631A or something?

Wish I had taken a video of it happening, because it was really uncanny.  I don't remember the situation either, just the sheer shock of seeing a move being red shielded into 2A. Not sure how else to explain it.

edit: Just saw the video @2:30.  How did he do that?

98
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 09, 2012, 12:28:06 PM »
One hour of training mode later...

I was only able to get three loops on Akiha.  The timing gets incredibly difficult by the end of the second rep, and the damage was so so (about 4.1k without a jump in).  On the bright side, I found an alternate method without having to resort to 2AAA 5AA, which is awesome. 

You can do the tk j.236B > 5A 22A into the loop.  That makes it much more simplistic to execute in matches, imo.  You can probably stick in a 214A_214C > air combo in there somewhere most definitely.  Not sure how yet, need to test it more.  I stuck in the rekka enders instead to get a forced knockdown into oki for about 4451 damage on Akiha.

tl;dr

2A 2B 5BB 5C 2C tk j.236B > 5A 22A > 2C 3C 22A > 2A 2C delay 5C 22A > 2C 3C...

99
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 09, 2012, 11:40:20 AM »
I personally can't seem to get the 5A 22A to connect after TK 236B. Is it just hilarious tight, or character specific, or what? ; __ ;

Just 5A when you see the other character fall at around roughly head height, and mash 22A right after.  Everything else should fall in place.

100
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 09, 2012, 10:16:36 AM »
I actually remember seeing some knife pick-up combo a while back. Don't remember where I saw it, and it might've been a previous patch (?) of CC as well.

That was probably from Fuusui's combo I posted above, but this other knife throw combo is an actual loop.  The basic notation is:

For Akiha, V Akiha, Tohno, Powerd Ciel, Len, White Len, Roa, Satsuki only:

2A*4 > 5A 6A 2B 5BB 2C 5C 22A > 2C 3C 22A > [2A 2C 3C 22A]*n

For Warachia, Kouma, Riesbyfe, Aoko only:

2A*4 > 5A 6A 5BB 2B 2C 5C 22A > 2C delay 3C 22A > [2A 2C delay 5C 22A > 2A 2C delay 3C 22A]*2

Notation added verbatim.  I haven't tried these yet, as my execution isn't all that great but if someone else could test them and post their results, please do.  Man, where's Slowpoke when you need him?  :psyduck:

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