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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Sashi

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401
Shiki Ryougi / Re: 1.07 C-Ryougi
« on: February 08, 2012, 09:30:43 AM »
Really, I can do the harder combos but I still go for the easy combos unless the difference in damage will end up in a kill. Dropped momentum is way worse than losing like 200 damage. Working on ways of gaining momentum like spacing and keeping momentum like okizeme is almost always better than working on combos as long as you can do 4k or so off of a confirm.

402
Melty Blood Auditorium / Re: The MB:AA:CC:PC thread: v.1.2 out!
« on: February 07, 2012, 10:22:41 PM »
I don't believe the tool even does anything if you aren't hosting.

403
H is way more fun.

405
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: February 02, 2012, 01:03:37 PM »
There's no reason not to just do 22a unless you're a showboating douchebag.
Isn't that the entire reason to play H-Ryougi?

406
Akiha Tohno / Re: F-Akiha Combos & Setups
« on: February 02, 2012, 09:33:41 AM »
Do 2A3C41236C instead for like 50 less damage and have it be a lot easier and less time?

EDIT: Actually, do 2AC3C instead for more damage and even easier.

407
Tournament Results / Team St1ckbug Needs PCs 1/28 Results
« on: February 02, 2012, 07:18:50 AM »
Think Komi's point is that they should have been given more credit.

408
Seifuku Akiha / F-SAkiha v1.07
« on: January 31, 2012, 11:20:09 PM »
Oh, man, I actually dropped FSei in PS2 'cause I spent an hour trying to do it on Ryougi.

409
Melty Blood Auditorium / Missing Stages
« on: January 31, 2012, 11:12:33 PM »
There's an anon who made one. It works, but both players have to use it to netplay.

410
Shiki Ryougi / Re: 1.07 L of Fryougurt
« on: January 30, 2012, 10:53:55 PM »
Anyone have a video of this being done with the loop? It sounds real hype. That's a TKj.236C, I believe, for those who don't understand elementary moon runes.

5A*2>5B>2B>5C>3C>低空236C>(5A>2C>236A*3)*1~2>5A>2C>3C>236A>BE236A>236A

411
Kohaku's Video Room / MBAACC Analysis Live Streaming Sessions Redux!
« on: January 30, 2012, 03:18:26 PM »
Ep2 is a rehash of the old Ep2, which was made when Rokunyan was sick and moe. Ep1 and Ep2 cover different topics.

412
Kouma Kishima / Kouma Video Critique Thread
« on: January 30, 2012, 02:34:51 PM »
I spent 7 hours with Catsuki day one. =[

Try watching some videos of high level play. It'll give you an idea of how you should be moving. Especially against a Nero, who can REALLY restrict your options. If at any point you're not sure what you should do, you should probably block. Get on IRC and get a few games going against random people over netplay and save those replays. Then you can replay it later and think about what you could have done to not get hit.

413
Kouma Kishima / Re: Kouma Video Critique Thread
« on: January 30, 2012, 08:38:40 AM »
I don't get it. Nero did not HUUUUUAAAA. 5C on wake up. There was a really unsafe heat there. No real combo to speak of on either side. Nero seemed to think he's better than Kouma at point blank? Kept dashing in and using slow startup moves. Never really established zoo control. Nero never blocked on wake up ONCE. Kouma kept killing his own momentum. Also doing strange things like C moves (and even a 623 once!) from neutral at mid distance where Nero could punish but Kouma could never hit. A lot of pokes were left not followed through. Looks like you both need a few hours in training mode.

414
Tournament Results / Team St1ckbug Needs PCs 1/28 Results
« on: January 29, 2012, 10:42:08 AM »
Eh, you got Chibs listed as 7th.

415
Riesbyfe Stridberg / Re: H-Ries General Thread
« on: January 28, 2012, 06:51:33 PM »
It's probably possible if you time it very well.

416
Riesbyfe Stridberg / H-Ries General Thread
« on: January 28, 2012, 05:57:47 AM »
The more times you hit someone in a combo, the faster the enemy falls. It's supposed to be infinite protection, but you need to use it sometimes to make combos easier or possible. So spam 2A a few times or something.

417
Akiha Tohno / Re: F-Stockings: The Movie
« on: January 27, 2012, 08:07:34 PM »
I liked the Akiha mirror at the end.

418
Kohaku's Magical Garage / Re: DP more inconsistent
« on: January 26, 2012, 03:52:11 PM »
Don't do it too sloppy, though, or you won't be able to play other fighting games.

419
Kohaku's Magical Garage / Re: DP more inconsistent
« on: January 26, 2012, 03:32:59 PM »
Try doing it really sloppy. Like 63236. It's probably the long neutral frames from you trying to do it strictly like you would in SF.



Sloppy input like that come out perfectly.



This too.

420
Kohaku's Magical Garage / Re: DP more inconsistent
« on: January 26, 2012, 02:42:09 PM »
Go in training mode and see if you're missing anything. There's an input display.

421
Shiki Ryougi / 1.07 C-Ryougi
« on: January 26, 2012, 07:52:53 AM »
So Street Fighter. OS everything.

422
Kohaku's Video Room / Re: MBAACC Analysis Live Streaming Sessions Redux!
« on: January 25, 2012, 07:32:17 PM »
Ooo, Professor Rokunya~ has a 100% approval rate.

423
Shiki Ryougi / Re: 1.07 C-Ryougi
« on: January 25, 2012, 02:21:00 PM »
If you do a j.B low enough, you can go into backdash(!) or block if they attempt a dp and you whiff the j.B.

424
Akiha's Tea Room / Re: Introductory Thread (Take off your shoes, please)
« on: January 23, 2012, 08:55:37 PM »
CC Catsuki isn't even impossible tier anymore, so it's totes fine to use her. She's amazing if you can get one good knockdown.

425
Kohaku's Video Room / Re: MBAACC Analysis Live Streaming Sessions Redux!
« on: January 23, 2012, 02:01:50 PM »
We should vote for presidents this way.

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