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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Sashi

Pages: 1 ... 16 17 [18] 19
426
Kohaku's Video Room / Re: MBAACC Analysis Live Streaming Sessions Redux!
« on: January 22, 2012, 06:06:59 PM »
Cacchin episode. Fund it. Also common option selects. Think you missed Full Moon whiff IH and and Full Moon air dash cancels. Also, Broku too good at escaping pressure.

427
Melty Blood Auditorium / Re: MBAACC SRK wiki
« on: January 20, 2012, 03:31:43 PM »
Are there any SRK wikis that are even close to being finished? I remember trying to pick up multiple characters for multiple games and finding nothing.

428
Shiki Ryougi / Re: 1.07 L of Fryougurt
« on: January 19, 2012, 09:48:37 PM »
Does stuff like 3C TKj.236B 5B 214A connect? My execution isn't even good enough to do it reliably on C and I haven't been able to do it on F once.

429
Arcueid Brunestud / Suck my C-Arc 1.07
« on: January 19, 2012, 07:17:03 PM »
Topic title is lewd. Rei is a pervert. Also, what do I do with my meter? I'm using it almost exclusively for reversals and to look badass with her terrible AD.

430
Kohaku's Magical Garage / Re: TKing
« on: January 19, 2012, 03:13:48 PM »
Eh, I can TK more consistently on a keyboard than on a stick. That's not really the problem. It's just Melty's silly buffer. If you hold 2 long enough, you can do anything. I don't play Wara, but I believe you're gonna be mainly doing it off of a 2C. Just hold that 2 and don't let go until you jump cancel the 2C to 369A.

431
Melty Blood Auditorium / Re: The MB:AA:CC:PC thread: v.1.2 out!
« on: January 19, 2012, 01:20:52 PM »
I'm pretty sure it changes the way netplay delay is calculated. So it wouldn't change anything offline. And even online, it can't really do much. It's not like it can just make your connection better. It just makes it so that the game doesn't make you play with more delay than you have to.

432
Kohaku's Magical Garage / Re: TKing
« on: January 19, 2012, 01:13:59 PM »
Hold 2 down for longer. Then hold it down for less and less until you can't do it anymore.

433
Shiki Ryougi / Re: 1.07 L of Fryougurt
« on: January 19, 2012, 11:58:12 AM »
4C too slow.
j.B too mortal.
C ender rekka too super cancelable.

EDIT:

Okay, so what do people actually do with Fryougurt? I just picked up this character on CC, so I really don't know how to play her. This is what I do.

5B 2B 5C 236B 236B 236B 2B 5C j.BC dj.BC
(236B rekka ender to 2B seems easier than before, but it's still fairly tight.)

5B 2B 5C 236A 236B 236C 214C j.B(whiff) 5C j.BC dj.BC
(Midscreen when you're too far for the first combo's rekka launcher to connect.)

5B 2B 5C 236A 236B 236C 214C 8(wait until you almost land) j.C(land) 5B j.BC dj.BC
(Corner when you're too far for the first combo's rekka launcher to connect.)

5B 2B 5C 3C 22A 5C j.BC dj.BC
(Anywhere when you're too far for the first combo's rekka launcher to connect and you have knife.)

5B 2B 5C 3C 236B BE236B 214A
(Midscreen when you have no meter or knife. But you end in 236A rekka, so you have oki~ The 214A is 'cause you are crossing up (or crossing down, rather) during BE236B so you have to input 236 in reverse.)

5B 2B 5C 3C 236B BE236B 236A
(Corner when you have no meter or knife. But you end in 236A rekka, so you have oki~)

[random normals or hard knockdown] 236C j.BC dj.BC
(When you're lazy or netplaying.)

If you want to be flashy, you can go 5A TKj.236B j.BC(land) j.C dj.BC for the third combo instead of 5B j.BC dj.BC. For the first combo, you can do TKj.236B between 2B 5C and j.BC j.BC. For combos that end in 236A rekka ender (or 236B, but you should just do your normal rekka launcher combo in that case), you can add on a 236C j.BC j.BC if you want more damage and less oki. For the knife combo, you can do (delay a bit)2B 5C instead of just 5C after 22A.

End air combos with j.236B so you can charge and look badass. Airthrow if you want, I guess, but you're not gonna get any real oki anyways. It's not like Fryougurt is bad in neutral, so it's totes fine to end in j.236B. If you end in j.236B, you can let one j.B hit twice in most combos. If you go for the airthrow, you're gonna have to cancel it after the first hit. Some combos require a j.236B ender, 'cause you'll be out of range for the airthrow no matter what. AD is pretty lame now with the LONG startup. AAD is still fast, but you're probably always better off safely IHing during a combo and doing like 2k extra damage while recovering health completely safely. Unless you're sure they aren't gonna bait it or you just did a j.236B and wanna look cool. It's fine to do anything if it looks badass.

EDIT:

Blockstring with those rekkas. So safe, it's like you're wearing battle armor. Except C ender. That's dumb dangerous. Charge it fully for the unblockable or don't do it at all. Unless if you've conditioned your opponent so that they'll try to poke you out before you full charge. 22A during blockstrings for mad free frames so you can go back in and do stuff. TKj.236B is not a bad move during blockstrings, but you'll totes lose all your momentum and get trolled if you fail.

Second hit of 236 rekka can be charged. Only really usable when you rekka on a falling enemy or blockstring. End it with 214A instead of 236A when you're midscreen on a falling enemy, 'cause you'll crossup during BE236B if there's room.

Fish for counter hits with 5B for free. j.B is still great as well. Freeyogurt, freedamage. Also Frogurt.

If you're getting pressured, cry. You can 236C on wakeup to troll.

End combos in rekkas if you want anything resembling oki setup time. In the corner, you can combo 236A BE236B 236A after 214C j.B(whiff) 2C 3C and go for oki. So an example would be 5B 2B 5C 236A 236B 236C 214C j.B(whiff) 2C 3C 236A BE236B 236A.

EDIT: Also, someone teach me to play Fryougurt please.

EDIT: Organized version with less information:

Corner:
5B 2B 5C 236A 236B 236C 214C 8(wait until you almost land) j.C(land) 5A TKj.236B j.BC(land) j.C dj.BC
5B 2B 5C 3C 236B BE236B 236A 236C j.BC dj.BC
4C 22A 2C 3C TKj.236B j.BC dj.BC
4C 22A 2C 3C 236B BE236B 236A 236C j.BC dj.BC

Midscreen:
5B 2B 5C 236A 236B 236C 214C j.B(whiff) 5C j.BC dj.BC
5B 2B 5C 3C 236B BE236B 214A 236C j.BC dj.BC

Anywhere:
5B 2B 5C 236A 236B 236C 214C 8(wait until you almost land) j.C(land) 5B j.BC dj.BC
5B 2B 5C 236A 236B 236C 214C j.B(whiff) 2C 3C 236A BE236B 236A 236C j.BC dj.BC
5B 2B 5C 236B 236B 236B 2B 5C j.BC dj.BC
5B 2B 5C 236B 236B 236B 2B 5C TKj.236B j.BC dj.BC
5B 2B 5C 3C 22A 2B 5C j.BC dj.BC
4C 22A 2C 3C 236B BE236B 236A 236C j.BC dj.BC
4C 236B BE236B 236A 236C j.BC dj.BC

Raw Airthrow:
5B j.BC dj.BC
2B 5C j.BC dj.BC

Air Counterhits:
5B j.BC dj.BC
2B 5C j.BC dj.BC
214A j.BC dj.BC
2C 3C 236B BE236B 236A 236C j.BC dj.BC

Toolkit:
After 2C:
3C

After 3C:
22A 2C 3C
236B BE236B 236/214A

After 3C in the corner:
22A 2C 3C
236B BE236B 236/214A
TKj.236B

After TKj.236B in the corner:
5B 214C 2C 3C
5B j.BC dj.BC

After 214C:
8(wait until you almost land) j.C(land) 5B
j.B(whiff) 2C

After 214C in the corner:
8(wait until you almost land) j.C(land) 5A TKj.236B j.BC(land) j.C dj.BC

After 22C:
Anything you want.

Stop after 236A rekka enders for oki. Enter 236A ender in reverse (214A) if you BE236B (second hit) a falling enemy. End air combos with j.236B. End air combos with airthrow if you are boring. You have more room to let j.B hit twice if you end with j.236B. Fish with 5B and j.B.

434
Shiki Ryougi / Re: 1.07 L of Fryougurt
« on: January 19, 2012, 11:55:52 AM »
No.

435
Shiki Ryougi / Re: Ryougi in ver 1.05/1.07
« on: January 19, 2012, 09:20:43 AM »
Has there been any big change from PS2 to CC for Fryougurt? Only thing I can tell is that j.B is not god tier anymore, 4C isn't nearly instant anymore, and you can super cancel the third C rekka. I've been doing 5B2B5C236A236B236C214Cj.B(whiff)5Cj.BCj.BC mid screen when I'm too far for rekka launcher to connect.

EDIT: I guess you can combo rekka ender A and B into 236C if you want, but that's really a system change.

436
Kohaku's Video Room / MBAACC Analysis Live Streaming Sessions Redux!
« on: January 15, 2012, 08:37:08 AM »
Oh, and might want to consider having someone as a TA. Kind of hard to demonstrate stuff like pressure with a dummy.

437
Ciel's Tech Support / Re: TCP/UDP Port Number?
« on: January 14, 2012, 05:51:57 PM »
Depends on your router. It's pretty much going to something like 192.168.0.1 or something like that and messing with settings to let certain signals through. Probably wanna check out http://portforward.com/ if you don't know what you're doing, 'cause you can screw up your internets if you do it wrong.

438
1.2 patch is out.
http://meltyblood.info/?p=702

What does it say? My limited moon power can only tell that there's something about netplay.

439
Michael Roa Valdamjong / Re: Tips for each moon style?
« on: January 13, 2012, 09:32:00 AM »
No reason to play Roa without SOKO DAROU or disco dancing.

440
Melty Breadcast / General feedback thread!
« on: January 13, 2012, 12:50:46 AM »
Are you baka compressing the volume at all? It sounds really not sugoi sugoi when there's huge pops and crack that hurt my ears. It gives me a bad kimochi!

441
Michael Roa Valdamjong / Re: Tips for each moon style?
« on: January 12, 2012, 03:36:51 PM »
As C, you get them to a corner and troll them with your never ending pressure and lots of lightning. As H, you SOKO DAROU. As F, you play C or H.

442
Kohaku's Magical Garage / Re: Building combos?
« on: January 12, 2012, 03:35:14 PM »
When you make them eat another combo when they get up by setting up with positioning, meaty attacks, traps, etc, to make it hard for them to do anything, including block.

443
Satsuki Yumizuka (Yumiduka) / Re: Catsuki help thread
« on: January 11, 2012, 02:00:30 PM »
Put it in the dummy folder in your MBAACC folder, then go in training mode against Cacchin.

444
Regional Community / Iowa players
« on: January 10, 2012, 02:50:07 PM »
What's an Iowa?

445
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 10, 2012, 12:29:53 PM »
Manly man Fryougurt only 5Bs. j.B requires effort.

On a serious note, I don't know if they changed the hitbox or the timing or I'm simply even worse than before, but I get counter hit out of j.B a lot more than before.

446
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 10, 2012, 11:15:54 AM »
FRyougi is like fishing. You sit back and get counter hits with your silly 5B. And then you land 5k combos for no effort. And then you do it again until you get a bucket of fish and you can start grilling them. But if a fish jumps out of the water and tries to eat you, you have drop your rod and hide behind a tree until the fish needs to go back in the water to breath.

447
Ciel's Tech Support / Re: Melty Blood Demo slow frames.
« on: January 10, 2012, 09:18:04 AM »
The CPU is something like five years old, but it's not that bad. That graphics card, though... isn't even a real graphics card. It was a terrible integrated chip when it came out and it's been out for a long time. Honestly, I'd just get a new computer if I were you. Try turning off all that extra animation/filter/etc fluff, though, and see where that gets you.

448
Akiha's Tea Room / Recording MBAACC video
« on: January 08, 2012, 10:19:06 PM »
Man, arcade mode trolls so hard. I had a dozen hits ExShielded in a row by Beef bot.

449
Akiha's Tea Room / Recording MBAACC video
« on: January 08, 2012, 02:04:02 PM »
Don't save the video on the same hard drive as the game.

450
Should have named it C-itrideberg. Looks like her normals move her further. Not sure, though, since I rarely played her on PS2.

And look at this j.B!
http://i.imgur.com/DWSVe.png

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