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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Rei

Pages: 1 [2] 3 4 ... 38
26
Shiki Ryougi / Re: 1.07 C-Ryougi
« on: March 07, 2012, 09:56:34 AM »
Honestly, I only use j.22C to get oki off of air combos, I'll use j.22C land 2C A rekkas or just 2C 2A whiff. I personally believe that getting oki is a lot stronger since we're able to get it more off of regular hits.

27
Shiki Ryougi / Re: 1.07 C-Ryougi
« on: March 06, 2012, 06:27:52 PM »
C-Ryougi ground normals on block

5A: -1
2A: -1
5B: -6
5BB: -4
2B: -1
5C: -4
2C: -12
6C: -9

28
Tournament Results / Re: Final Round XV Results!
« on: March 06, 2012, 06:13:55 PM »
I'll make a personalized post later, but I would also like to post the results of the Red Roku Rangers vs the White Roku Rangers

Red Roku Rangers win 16 to 13.

29
Shiki Nanaya / Re: Nanaya MBAACC 1.07 Discussion Thread!
« on: March 06, 2012, 09:13:18 AM »
<eirei> calm down guys, nanaya matchups are...
<eirei> ...nanaya business

 :slowpoke:

30
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: March 06, 2012, 07:11:05 AM »
I just saw a 10 minute video yesterday on nico about H-Ryougi knife loops...

http://www.nicovideo.jp/watch/sm17078441

31
Tournament Results / Re: Final Round XV Results!
« on: March 05, 2012, 06:10:41 PM »
Larry, you ran an amazing event. I'm sorry for your loss, but good luck with your future endeavors. Thank you so much for Final Round 15, I had an amazing time.

33
I couldnt get the money to go..

In what link will the matches be streamed on Saturday?

I'm not sure if we're going to get a stream, but if we do, probably a phone stream from Rayza which is http://www.twitch.tv/mrrayza since he's been talking about it lately. Depends on the connection we get.

34
Arcueid Brunestud / Re: Suck my C-Arc 1.07
« on: February 29, 2012, 07:55:52 AM »
Ok I got tired of people walking out of the corner when doing airdash pressure. It's going to be a little hard to stop doing j.C instantly after airdash, but if you think they're going to walk out of the corner during an airdash, use j.63214A, if it hits, then you get A full corner -> corner bnb

j.63214A 5B 2B 2C 5CC j.B 5A 5B 5C BE236B 5A 5B 2B 2C 632147B 5B 2B 2C 5C BE236B 632147B 5A 5B 2B 2C ender.

It uses the backhit of j.63214A to hit them either way so it should hopefully make people respect your jumpins a little more. Though normally if they walk out of the corner, I would imagine that they're probably still gonna block unless they press a button. Either way j.63214A is mad +1 frames on the way down so it shouldn't be a problem. However, there is a weakness where they can just not walk out of the corner and 5A anti-air you since you don't have j.C active frames everywhere.

35
Regional Community / Re: MD/VA Meltybros thread
« on: February 27, 2012, 07:34:58 PM »
I think it's to not go :(.

Oh well he won't be able to show off his OS.

36
Regional Community / Re: MD/VA Meltybros thread
« on: February 27, 2012, 06:44:27 AM »
Matt Coma has some secret tech for FR  :nyoro:

37
Tournament Results / Xanadu Games Monthly Feb. 25 results
« on: February 26, 2012, 05:48:27 AM »
5 man Round robin oh shit :V

1. Rayza 7-2
2. Matt Coma 6-3
3. Rei 6-4
4. LBS 3-6
5. BBHood 0-8

38
btw this is tomorrow lol. I know Rayza and I are showing up. Dunno who else, but if you can make it out please go!

39
Alright Larry, thanks for saying this cause I might have... A habit of mine at BigE events too lol.

I'll keep myself dry outside the designated areas  :toot:

40
Arcueid Brunestud / Re: Suck my C-Arc 1.07
« on: February 23, 2012, 06:24:44 PM »
It seems like 4C removes a lot of untech time. I can't get the double 4C combo down consitently, but I can get one very consistent. Taking the following midscreen -> corner combos

5B 2B 2C 5CC j.C j.B 5B 2B 2C 632147B 5B 2B 2C 5C BE236B 632147B 5A 5B 2B 2C 4C airdash j.C j.63214A 5B 2B 2C 623A - 4539 damage

5B 2B 2C 4C airdash j.C 2C 5C BE 236B 632147B 5A 5B 2B 2C 4C airdash j.C j.63214A 5B 2B 2C 623A - 5057 damage (the 623A needs to be hella delayed)

yeah big damage difference, but I do get the 5CC combos a lot more consistently though and they literally work anywhere on the stage except when they're already touching the wall, which you just use your normal wallslam BnB

41
Arcueid Brunestud / Re: Suck my C-Arc 1.07
« on: February 23, 2012, 06:14:55 AM »
Post TK 63214A in pressure, there are other options like j.C j.B for double high, j.C airdash jC jB for more highs and you can also land and do low once they get used to blocking the highs.

Its just good to know them 4c combos since they do great damage mid screen, and could be confirmed off air CH via 2b 2c pick up if in range.

I totally forgot about TK63214C OTG pickup, new MBAACC tech ftw. Then again, sometimes you might opt to gain meter and get a MAX for burst instead. Double 5CC is pretty finicky, single one is more stable for me most of the time. It looks cool and thats all that matters lol.

236a 236a 214a oki safe jump is done by a normal 9 j.C so I don't think you are losing out on much there. Though 623a allows safe heat since there is longer untech time.
if you can get a consistent height with rekka knockdown ender it's easy timing to just hold 9, but the problem is getting that height (sometimes they're too high/low and the timing gets messed up) and characters having different wakeup speeds. With the 623A ender, I superjump after they hit the ground (give or take a few frames for different characters) and it's been a great guideline for the superjump safejump.

tbh, I never EVER have trouble with meter. She builds a shitload, and when you use the EX for OTG pickup, I think you gain over half of it back.

I'll do some 4C combos later to compare damages and meter gain though. For most of my air counterhits I use 2B 2C 5CC to pick them up and get a corner combo every time.

We should probably start working on the wiki more in-depth if we can agree what combos to use where (or variations thereof) and organize our data.

I might try to put the frame data into a table (will take awhile though)

I already have advantage on block (I think I need to put it up as hit since that's how it was in PS2).

I'll use either 60fps recordings or frameviewer (Can be hard to look through frameviewer though) to get all of the numbers. I'm going to get

Frames: Startup, Active, Recorvery, advantage on hit and block.
Damage, Red Damage, Cancels, Meter Gain, Where you can block it, and i guess some notes.

42
Regional Community / Re: MD/VA Meltybros thread
« on: February 23, 2012, 06:11:40 AM »
That's fine. Everyone kinda easing out before FR.

43
Regional Community / Re: MD/VA Meltybros thread
« on: February 23, 2012, 05:24:17 AM »
Xanadizzle

Who's going? I know robert isn't going, I'm going.

44
Arcueid Brunestud / Re: Suck my C-Arc 1.07
« on: February 23, 2012, 04:32:01 AM »
Alright good post, that's the stuff I want to see.

Yeah, when you do TK 63214A (forward or neutral) you can do j.C j.63214A. It's a pretty decent string but you need to mix it up sometimes with an air dash or something since some characters can poke it with 5A or DP it. Airdashing into the corner will make a lot of DPs whiff, but they can also just walk out of the corner so be careful. If they walk out and try to punish landing, I think you should just do an A ring on the way down instead of j.C A-Ring since it should hit behind you.

I've never been a fan of the 4C combos just because they're kinda finicky to start with, but more power to you, and they do more damage if you're closer to the corner.

I love her 2C. A little slow, but the vertical+horizontal range is just sick. Catches jumpouts, can be used as a ghetto anti-air against lazy jump-ins.

For OTG, you should be using tk63214C to pick them up off the ground, you get a full combo minus one wallslam and is just easier and better than the 5CC OTG. (though you can actually get two 5CCs in there)

When watching Kouki I noticed that he never uses 623A enders anymore. I'm kinda curious as to why since it gives more untech time and allows a superjump safejump, but the 236A 236A 214A oki is also really good.

Also cool thing about 63214A is that if you autopilot to 63214A j.63214A really quickly, the first one will hit, 2nd will whiff and you can still combo off of the first hit into some nice damage.

45
Arcueid Brunestud / Re: Suck my C-Arc 1.07
« on: February 22, 2012, 04:36:23 AM »
more blockstring stuff

5B 2AA 2B 2C 236A is -2, adding on the next rekka makes it -1. Pretty good for blockstrings. especially since you're in 5B range after it if they crouchblock the 1 rekka version.

I see this topic has a lot of views, but anyone have input or stuff they want to share?

46
Yo I wanna see Chelsea play some EFZ no jokes.

I am bringing my laptop (MBCC, Rumble Fish 2, VSAV, w/e really) and my PS3 (Gundam, Chaos Breaker, AH3)

47
Aww no Chelsea :( but at least we still have another guy.

I was getting hella hype for Chelsea... I wonder who we're getting

48
3 of us just booked plane tickets to Final Round.  (Haven't registered on the site yet:  Paypal button wasn't working right.  Gonna try again tomorrow from different computers.)  That'll be +3 for Melty singles and +1 for Melty 3v3 teams. :)

LaN5X - Canada
MadScientist - Canada
Bill307 - Canada

You three better be ready to EXPAND THE HOUSE

49
The problem is, I'm the only one with a credit card. I won't have enough on there to put the hotel up because I'm also paying for my school tuition... Will go over the max. And I would rather have more than 4 people per room to split the cost more. #ecpoverty
If worst comes to worst, you can use my card if you get me a list of everyone there I eventually get paid back for this shit.
Nah don't worry, I think we got this.

Also I wouldn't do that anyway, I let someone use my card once and didn't get paid back, I just think it's a bad idea overall since I don't see you face to face :/

50
Shiki Ryougi / Re: 1.07 C-Ryougi
« on: February 13, 2012, 12:44:09 PM »
Thanks all!

I have been training a lot with Funky-Kun (a V.Akiha player on this forum) and have been leveling up quite a bit!

The match up versus V.Akiha is really rough for me though, not only does he have much more experience than I do, but those corner mix ups are insane. :psyduck:

C-Ryougi's lack of a true reversal makes it super hard to get out of the corner once he gets me in there.

What is the solution?  I mean there is always Heat but that can be baited so easily...
Become godlike at defense.

Though if you want to press buttons so badly, you can use shields too, but those can be baited really hard.

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