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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Rei

Pages: 1 2 [3] 4 5 ... 38
51
Thanks Tim, I'll ask him when I see him on irc.

52
The problem is, I'm the only one with a credit card. I won't have enough on there to put the hotel up because I'm also paying for my school tuition... Will go over the max. And I would rather have more than 4 people per room to split the cost more. #ecpoverty

53
MD/VA still needs a room. Or are we gonna be homeless in Atlanta?

54
MD/VA needs a room, there are 4 of us!

We are willing to split costs

55
Arcueid Brunestud / Re: H-Arc 1.07
« on: February 10, 2012, 05:28:45 PM »
Sorry to derail further, but if you really prefer the bracket notation (as I do), you can always use the [nobbc] tag.

Code: [Select]
[nobbc]236[B][/nobbc]
As in:

236[B]
No point then, typing BE236B is faster

56
Regional Community / Re: MD/VA Meltybros thread
« on: February 10, 2012, 04:45:01 PM »
I'm bringing melty to Dave & Busters tomorrow

57
You guys need to catch up to the MD/VA Tanto meta train.

58
Arcueid Brunestud / Re: H-Arc 1.07
« on: February 09, 2012, 01:50:31 AM »
If it's a charged attack, why is it not j.2[C]? Sorry, it's been a while since I went here. I was on MB hiatus before CC came out.

also if you use the [] notation with B moves, it'll just come out as bold with bbcode on the forums.

59
Nas bring kill dr lucky again!

60
Shiki Ryougi / Re: 1.07 C-Ryougi
« on: February 08, 2012, 09:38:11 AM »
Your combo list is good enough. You can actually add in another 6x 8x in your custom combo. There are other combos, but work on general gameplay first so you know what hits to confirm off of

61
Regional Community / Re: MD/VA Meltybros thread
« on: February 04, 2012, 10:48:43 PM »
Dat $FinalRound$

62
Regional Community / Re: MD/VA Meltybros thread
« on: February 03, 2012, 12:31:00 PM »
*shrug*

63
Arcueid Brunestud / Re: Suck my C-Arc 1.07
« on: February 03, 2012, 12:21:27 PM »
Some interesting things on counterhits that will connect.

Assume first hit is counterhit here

5B 5A(whiff) 2B, likewise 2B 5A(whiff) 5B also combos
5C 236[A]
236A 236[A]
3C -> Anything
final 214A rekka tk 63214C -> full combo does like 5.7k to C-Mech o_O...
63214A dash 2B 2C -> full combo.

I'd say the first 4 on the list are pretty good to go for when you're staggering.

64
Regional Community / Re: MD/VA Meltybros thread
« on: February 01, 2012, 03:10:27 PM »
blood heat, NOW WHAT :V

I throws you
I see the frames and tech.

Anyway, there is a gathering at BBHoods' house in germantown tomorrow. I'm going, anyone else?

65
Regional Community / Re: MD/VA Meltybros thread
« on: February 01, 2012, 09:54:45 AM »
blood heat, NOW WHAT :V

66
Regional Community / Re: MD/VA Meltybros thread
« on: January 31, 2012, 03:31:22 PM »
22X i win

67
We won't be coming up to WB since we're going to FR fyi. So this will probably be your only chance to play with us before FR

68
Regional Community / Re: MD/VA Meltybros thread
« on: January 29, 2012, 08:52:42 PM »
w/e I will win

69
Tournament Results / Re: Team St1ckbug Needs PCs 1/28 Results
« on: January 29, 2012, 04:10:57 PM »
You forgot me in the GG results. Or more like, you can't FIND ME

70
Regional Community / Re: MD/VA Meltybros thread
« on: January 29, 2012, 04:07:48 PM »
Changed my avatar

71
Arcueid Brunestud / Re: Suck my C-Arc 1.07
« on: January 27, 2012, 12:54:29 PM »
Just used training dummies to do every move -> jump 8 and tested every move's advantage on block, recording at 60 FPS counting the frame advantage/disadvantage.

5A: +1
5B: -4
BE5B: -10
5C: -9
2A: -1
2B: -4
2C: -6
4C: -24
BE4C: -27
3C: -10
236A: -5
236A 236A: -4
236A 236A 236A: -28
236A 236A 214A: -7
BE236A: +13
BE236B: +8
236A BE236A: -5
236A 236A BE214A: -8
236C: -32
214A: +1
214B: -5
214C: -11
623A: -9
623A-> followup: -10
623B (only blocked standing otherwise whiff): -5
623B-> followup: -7
623C(Standing): -14
623C(Croching): -21
22A: -25
22A 66A: -28
22B:-39
22B 66B: -43
22C: -43
lowest TK 63214B: +2
63214C: +1
41236C: -37
41236C AAD: -44

72
Shiki Ryougi / Re: 1.07 C-Ryougi
« on: January 27, 2012, 11:40:04 AM »
j.B 44 1A.
To explain how this works to the new people.

Multiple things can happen here:
j.b can hit in which case you chain into 2a because the hit eats the backdash input
j.b can whiff (due to dodge, dp, or heat activation) in which case you backdash out of the way
J.b can be blocked and then your opponent could reversal in which case you would block because the j.b hit would eat the backdash input

At least if, I'm remembering this right.

wrong on DPs. j.B whiffs and you backdash out of the way for those too. not the best thing to do depending on character. Also I should try to test with j.B 1A 2B or something like that for trying to clash heats.

73
Regional Community / Re: MD/VA Meltybros thread
« on: January 26, 2012, 05:45:34 AM »
I'll come some time after class.

Some people at MC play MB, but I'm sure they're all really bad. Playing it today there for a few hours

74
Shiki Ryougi / Re: 1.07 C-Ryougi
« on: January 26, 2012, 05:37:48 AM »
You don't have to really worry about nero heat with Ryougi that much on knockdowns. airthrow knockdowns won't give you meaty, but 5B can clash his heat. On a meaty knockdown, 2A 5C or option select your safe jump with j.B 44 1A.

75
Regional Community / Re: MD/VA Meltybros thread
« on: January 24, 2012, 06:47:16 PM »
w/e Alison Brie is mine
 :fap: :fap: :fap: :fap: :fap: :fap: :fap: :fap:

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