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Melty Blood Auditorium / Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« on: June 03, 2013, 07:56:18 PM »
Delay is about ping, and ping is all about routing -- the path the packets take to get from point A to point B, and how many different stops there are inbetween. It's possible to get a very roundabout path to somewhere nearby, which in turn results in a high ping; likewise, you can get a direct path to somewhere far away, which results in a lower one.
In short, you had better routing to the delay 4 player than the delay 6 player.
In short, you had better routing to the delay 4 player than the delay 6 player.