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« on: September 23, 2012, 03:34:40 PM »
No problem, Carlos, and GGs. I have to be extremely patient to get in on your Yukiko; pretty much every time I rush things I end up paying for it.
I think you might be giving Chie's oki a little more credit than it deserves, though. After messing around in training mode a bit, it looks like you can just delay your tech against the 5DD oki; that should make it so that you can DP after I've already committed to the mixup, not before. As long as you're delaying it enough, I don't think I can prevent you DPing after I've already started inputting an airdash. I can delay my jump and mixup as well, but so long as you delay yours long enough, I don't think I can help but leave a gap in my offense. I might be able to block if I go for empty jump 2A, I guess. I still need to test that. You can also skip the j.DD meaty entirely if you just late tech. I'm not entirely sure about 2DD yet. All the stuff for 5DD should apply, except more easily for you since it has like half the active frames.
5A is definitely stupid, though. It's only +1, so you can mess with it if you IB depending on whether I dash or not (can't poke out/throw if I do two standing 5As right after each other), but I don't know how reliable that is. IBing well-staggered 5A pressure seems risky. I also don't really have any particularly great mixup off of it (AOA, throw, or crossup, mostly). What seems really dumb about the move is the way it baits DPs. DP safe 5A that's the fastest normal in the game and is plus on block...yep, definitely dumb.
Meteors is a pretty silly super, I agree. The downside is that spending 50-100 meter just to get in can significantly limit my damage output. I feel like it's somewhat balanced out by how good fire break is (or whatever the move is that makes your fire attacks unblockable), but that may partly be because I still don't know how to deal with it.