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Tournaments and Events / Re: Good luck to all MBAA EVO participants
« on: July 11, 2010, 01:07:08 AM »
C/F/H Aoko
I play all moons you feg
I play all moons you feg
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Hey so I finally got my days off confirmed so I can stop pretending like everything was good for evo, cause now it is. So I will be there Tuesday late afternoon (4-5ish), picking up kusanagi, hitting a buffet then playing games. Let me know if you were coming early and wanted to stay an night or 2 for free. No anime fags pls
Sleepin in the van.All up for this lol
Antishoto, I think kusanagi is staying with me now, to reduce expenses. Check with him just to make sure though.
I never see that blonde in the anime of tsukihime.That's because theres not such thing as a Tsukihime anime
http://www.youtube.com/watch?v=ACeh_ykcIPY
Guys help me out here.
I started my C Aoko "over from scratch" so to speak because in my earlier matches I was freestyling with her way too much. I think this kept me from a reliable form of of oki, set-ups and pressure and so I went back looked at the wiki as well at the info at the start and some nico vids and I think by going from a new base I can take her higher than before.
That said I messed up some stuff in matches today due to nervousness and it being the first time trying out things (like I usually mean to stop at 6A if its blocked and use its cancelable property to set up orb) and I messed up TKing a few orbs there but other than that I really appreciate it if a good C-Aoko could tear apart what's shown here and give me good tips, as I just don't feel H-Aoko and F totally turns me off for a number of reasons.
Thanks.
Hey guys I'm just picking up MBAA but I have no humans to play with. I've been messing around with this string, and I'm wondering if it would work against a human the way I think it would [see bracketed part]:
In corner:
lead in...2C > 3C > j.B>C > j.C > 214B [opponent techs out] _land away from opponent_ > jump back 214B or 214B as a setup
My question is whther that air214B would even be a problem for a human opponent, as now I'm seeing it as a way to keep my opponent in the air long enough to land and set an orb. Could they just block or tech forward and miss it completely?
Should I be using a different strategy?
Thanks