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Other Games / Re: Persona 4 Ultimate in Mayonaka Arena
« on: July 12, 2012, 02:22:47 PM »
Impatience is a major first world problem, yes.
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They ultimately agreed to it, all publishers involved with this game should receive the fallout for this and the game needs to bomb as an example to any other fool who will try to pull this crap.
With that said, here is a link to the page of the japanese branch's site with a button for the feedback form, 2nd box down needs an email address, big box needs all your rage, go crazy.
http://translate.googleusercontent.c...GdRubTdQLo9q0w
Hello,
We've been corresponding on vWorker.com re your bid request:
http://www.vworker.com/RentACoder/misc/BidRequests/ShowBidRequest.asp?lngBidRequestId=1896208&txtForceRefresh=6220121155552207&intProjectTab_TabId=1&blnShortCutMenu=true
As vW takes a fat cut of the payment (15%) and you're going to fund it via community donations, we can just divide the project into stages and work outside of vW, so you guys don't have to pay extra for the commission fee.
I've looked around that MBCaster code, and the job's worth around $1500. With only the core features we can go down to ~$1200. I like the idea of a community funded project, but this requires a lot of both knowledge and effort, and those don't come cheap. I'd be surprised if you find someone on vW who bids lower and knows what he's doing.
Regards,
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Pawel "rsh" Niegowski
Seems like an interesting project. I used to play Guilty Gear via net so I'm more or less familiar with this kind of software. I'll need a day or two to research this, then I'll give you a bid & time estimate.
Is that MBCaster tool satisfactory, re connection quality / handling lag etc? As in, would creating a similar tool for AACC be enough?
Regards,
--
Pawel Niegowski
Curbeh mentioned on his twitter that he would be talking to ECOLE sometime soon. Those are the people we need to be throwing out money at. For Melty Blood to truely strive -- it needs to be accessible. A version of the game sold on Steam (or in my wildest fantasies, on PSN/XBL) would be ideal. They've obviously voiced their concern, but if we created a professional fan translation -- I wonder if they could say no?Then why don't we do that?