Anyone wanna share some general F-Warc blockstring and oki pressure options? Due to full moon mechanics, her pressure options seem very limited to me.
This is going to be long, sorry...
Her pressure is still pretty bad.
- Basic string is 5B 2B 236A, repeat. You can stay in indefinitely with this, but you have to delay cancel the 5B and 2B so you don't get pushed out. The string with be vulnerable to shield and shield bunker and DPs at every step.
-You can omit the 236A and 2A/throw instead, if they decided to respect. Your 2B is very negative on block if you don't cancel it. But it's easiest for the enemy to DP/shield/bunker at this point, so it's a good, and the only place to bait prior to 5B reset.
-You can do 5{B} instead of 5B and do: 5{B} 236A 236A...
-You can make 5B 2B 236A less vulnerable by not delay canceling the string, but at most you get 2 reps before you have to spend meeter to get back in, or back off and wait. Regardless, the 236A and reset to 5B will always be vulnerable to shield or shield bunker.
-The move to use if you want to spend meeter to get back in is 63214C.
-Midscreen you can do some strings that can be considered mix-ups. Strings like 2A 5B 2B 2C/5C 236B 623C or 2A 2B 2C/5C (236B) 63214C.
-Her 63214C mid screen corss-up or not mix-up looks more legit now. In PS2 when you used the move, the opponent would always block it on the side Warc would appear on, but now they can block it on one side and come out on the other side. You can find specific strings that you can use as ambiguous cross-ups now. A string like 2A 2B 2C 63214C my cross-up or not depending on how long you delay canceled your normals and it wont just be given away by which way they blocked the 63214C. ( That string is just an arbitrary example, I haven't actually tested it in particular yet, but I know of strings that it works on. I just don't have them memorized outside of doing them in game... lol. I'll try and be more precise later. Regardless, that particular example may not work, but there are strings that do now.)
-Regardless of what you do for pressure, you are always vulnerable to shield or shield bunker at that same spots in your strings, before and after a 236A/B, before and after a 623C, before and after a 63214C, everything she does is vulnerable to shield pretty much.
-After you use a C move in a block string, if you try for reset and not special cancel, they can jump out and there's little you can do.
-Her pressure is weak vs back dash at mid screen, but you can punish it with 623C if spacing is good.
-In the corner, you can do 2A 5B 2B 236A 236B 5C 236A 236B, you may do that maybe one more time depending on space. You may EX cancel. You may try re-dash. It's still pretty weak i think.
-In general her pressure is very risky at all times. I think it's better to win neutral with air rings, jB and 5A/5C. Get j214C oki when you can, and when you can't j2C ender and reset to neutral.
Her oki is pretty damn good, and got a little better, I think, in CC.
-After j214C ender allows superjump(9) oki leading into: meaty jB safejump oki, you can mix it up with empty jump 2A, jB dj-air dash jA/B, empty jump IAD jA/B, empty jump 2A 5A throw OS (2A 5A 6E), empty jump air dash jA/B, air back dash 214A (beats every DP but Nanaya's)
-New oki is 214C ender into 3C otg(s) into: meaty j214A/B oki. TBH I'm still working out what Warc can do off these, so... experiment!
-After air throw, you have a few options. Her AT is bad. You can't meaty after it. You can beat mashing/wake-up throw with 2A, but if they shield you lose. If you don't think they will mash/heat/throw, you can IAD jA/B, you can wait and bait, you can 63214C. That's about it, it's just better if you don't AT unless you miss spaced a combo for j214C ender, or want them in the corner.
-All these will vary depending on the enemy char's wake-up time.
That's about all I can think of right now.
-TexasTim-