Current record for damage: 213
I know I can go higher, but shit keeps happening. Either I fuck up the timing on a rep in the juggle and the opponent floats out or hits the dirt, I fuck up the timing in buffering a BE relaunch and get a normal instead, or the
system fucks up and gives me a BE that does not actually exist
Naturally, I am loving the shit out of this character.
I think this is the most training mode I've done since...GG and F/UC.
Edit: I think I hit the max at 245.
6AB B+K BE (6A+B 2B+K BE 5AAB)x3 66B 66A+BB
It looked like it was enough to kill Cervantes from full health. There's some potential damage flux though; the combo's all quirky with random extra hits everywhere, like timing the first 6A+B to hit right as they hit the dirt from B+K BE, and every 6A+B afterward has the potential to hit twice depending on timing/spacing. I also carried to the wall at the very end with 66A+BB. So, overall damage could be a little higher or lower, depending; I wasn't keeping track of every little extra bit of damage.
The one caveat is that the 6A at the start has to be CH for the B follow up to legitly combo. And it hits high... Then again, it could just start with 6B+K~3K, no CH necessary, hits mid, and should achieve similar results; but then that requires the orb set, while the other works both ways. Also there's the full meter requirement, but given that a string with a B+K BE somewhere in the starter does around 130 with 1 meter, 180~190 with 1.5, and apparently death for full, I don't see a problem with cutting it short when needed. Granted, my overall damage has gone up after fixing my BnB (from 80ish with 50% meter to 90 meterless and 110~120ish with 50% meter...), so retarded-level damage shouldn't even be necessary except for clutching out a win.
I smell a nerf coming, they overbuffed the fuck out of her damage.