dippy are you still down for TTT2 on Tuesday? Without going back too deep into last night's discussion, I feel like if you enjoy a game enough, and have other people to play against, that's usually good enough for me. Fighting games aren't meant to be played alone. What gets me down personally is that I get the feeling people just don't like playing against me in any game, even if it's not so visible when I'm there. All I really wanna do with fgs these days is to have fun and learn the games at a decent enough level. I agree that the whole e-sports thing has really changed the way people look at fgs these days and I can't say I agree with it either. Doesn't mean we have to follow suit.
In any case, I'm going to place my order for the 360 converter soon but I dunno when it'll arrive. What I'd like to do is have my PS3 as a dedicated Persona setup and then we can use the 360 for VF/TTT2 or if you don't mind playing TTT2 on your PS3. Just so I know, it IS possible for both players to use costume edits offline right? And you can grind for fight money really fast? :| They really dropped the ball on those with T6 (among other things).
Come by Tuesday; nothing has changed there.
Let me get this out, up front: I was not getting upset because I was playing you -- I was getting irritated because I was playing like absolute trash. I honestly don't see how those later games could have been even remotely interesting; there was no challenge there at all. It's awful when you're playing like crap, you know what you need to do to play better... but it just never happens. In the few rounds where there was a major shift in move selection and cadence, I would have a lot more success... but then something would go wrong and it would be back to the same old elbow low jab elbow low jab elbow low jab bullshit. I know about eighteen reasons why it's so bad but when it comes down to it, I don't have any confidence in pushing the right button, which is why the overly conservative play happens.
I could see how you perceive people as not enjoying playing you; I suspect it's due to a few reasons. You have a fairly high level of latent talent, your play is very straightforward, and you're not very good at explaining what's going on when you're playing -- never mind trying to explain what someone else what they could do to improve. Don't take that last point as a failing on your part -- most top players, from my experience, play at an instinctual level and don't really have a mechanical understanding of the game. They just know what works, and what to do in a given situation.
The whole e-sports for fighting games movement is a bit of a lark, and honestly I don't have a problem with it in and of itself (as the events get bigger and the players become more well known, of course there's going to be more money to be thrown around). I don't even have a problem with that, in and of itself. It's more of the myopia of both the organizations involved and the players; this sub-genre is not nearly big enough to allow the smaller communities to survive and breathe while a plurality is focused on the biggest games. People who play and push smaller games are seen as threats.
Please order that converter as soon as possible... fucking pad players.
Yes, both players can use custom outfits in offline versus in TTT2 -- it loads the outfits for both players from the lead profile, 10 slots per character (so you can't load your profile remotely and then use your own outfits). As for grinding money... eh, it's still kind of bad. Fastest way to earn money (offline, anyway) is through Fight Lab; at least that's a bit more useful than the dumb scenario mode in Tekken 6.