People don't quit GG. GG quits you.
This is true, the game kicked me out after one too many bad plays years ago and I never played it since
GGs in 5U. Granted, there were some times where I appeared to be rather...upset, but nowhere near the point of Aris levels of rage. lol I think that was due in part to a number of things. I've been playing a lot of Reim...excuse me, Momiji and when I switched back to Kasumi, I had forgotten how to play her, if you can believe that. My movements were so sluggish and I was using a lot of the wrong moves. It took some time before I actually looked competent again. Surprising, I know. Another thing is probably just unfamiliarity with a lot of the moves in the game and their properties. The "patience" I had was partially because of my lack of confidence in the neutral game compared to other games. It worked half the time. But it seems I get clipped in some of the weirdest spots. And the shoulder check was the one thing that was ruining me more than anything. I'd be at +8, use an elbow or mid kick and STILL get hit, even at range 0 with my back to the wall. So that's why I'd be so reluctant to start attacking, when on paper, I should be attacking. I should probably experiment a little more, but I'll chalk it up to inexperience.
If I had to give an honest evaluation of myself in this game, I'd say I've gotten relatively decent in the short time that I've played it. But I lack a deeper understanding of the inner workings of the game.
Also dippy, you keep mentioning something about a, what's it called...school uniform? Can you enlighten me on why I would want to see Reim...excuse me, Momiji dressed like that? I require an honest and accurate response.
This is a noob move on my part asking such an open-ended question like this, but fuck it. I need to do something to take a little away from the semi-serious nature of this post.
I didn't really think much of it -- I noticed you were getting tight at points, but I figured it was just the game (since the game is kind of BS).
I think the TV lag is screwing you up more than you think. Lei-Fang's 46P is fast... but it isn't
that fast. However, in some of those situations you're getting beat out because I'm making a hard commit whereas you're trying to react. So in certain sequences, I've decided ahead of time I'm throwing that move out there and I don't give a flying fuck what happened. That and the two-frame suki in the game means you never have as much advantage as you think you do.
You think your movement is bad? I personally think my movement in DoA is utter shit, I'm always jumpy to start moving around because I'm afraid I'm going to get random holds all over the place because I try to guard cancel everything like it's VF.
One thing that makes DoA different from VF and Tekken is how much CHs matter -- or how much they
don't. Getting hit at all in Tekken can be very dangerous, and in VF it's the CHs that really fuck you up, but in DoA there's not much of a difference between getting hit normally or getting counterhit. OK, that's being a bit glib (since there are a number of stun starters that are CH-only), but you have crap like random lows that start critical stuns (like Ayane 6K2K or Helena PP2K) that can be just as problematic. The only time a single hit can lead to big damage is when you're near a wall. You also end up with goofy situations like pushing buttons against the ends of strings to preempt a delayed attack. What's that last attack going to do? Juggle for minor damage? Knock you back? Oh noes.
As for suggestions on school uniforms, you could start by... I don't know... looking at your Twitter avatar???
Momiji looks way too old in that uniform, which I find hilarious.