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Author Topic: Riesbyfe Strategy and Tactics Thread  (Read 43800 times)

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Offline Crosseyes12

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #100 on: February 27, 2010, 10:16:08 AM »
... So how do I get her to run in H? I played her for a good half-hour on Wednsday, and (as far as I remember :psyduck:) she didn't run at all, and forward dash is just the little skip, almost slower than the normal walking...
No one bothered to tell me there was a Cellist in the lineup -_-

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Offline COD3player

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #101 on: February 27, 2010, 10:41:34 AM »
You're completely mistaken. You're talking about Full moon where she has a short dash. In Half moon she can run by tapping 66 and holding that direction.
« Last Edit: February 27, 2010, 10:45:26 AM by Azure Macabre »
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Offline Crosseyes12

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #102 on: February 27, 2010, 06:17:05 PM »
... So all you have to do is hold forward and she keeps going? :slowpoke:

I only ever tapped it, which is probably why it seemed so useless (since it only takes you like half an inch when you do it that way) Dx



I feel pretty dumb.
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Offline PWS

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #103 on: February 28, 2010, 02:39:57 PM »
Well...if you didn't have to hold it, she would run forever. I guess the "proper" notation would be 6[6] lol. Full runs for a charged 214A too, by the way, but you'll use that less. It does a whole lot of guard bar damage, but is still negative on guard and pretty hard to combo off of on it. By this I mean the fully charged version. 214C is the flashless overhead, no run there, and you have to cancel that into an EX or IH to combo after it.

Uncharged Full 214B comes out surprisingly fast, allowing you to link to it after a 6C in certain spacing/combos.
« Last Edit: February 28, 2010, 02:42:27 PM by PWS »

Offline Crosseyes12

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #104 on: March 01, 2010, 06:04:31 PM »
Cool, only two more days until I get to try it out :P
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Offline Curbeh

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #105 on: March 12, 2010, 08:09:49 AM »
Alright, I think I'm going to make a H-Ries vid this weekend.

Is there anything I'd probably forget to explain?
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Offline Chaser

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #106 on: June 17, 2010, 10:55:46 AM »
How awesome F ries is?  :mystery:
That boot, that boot, that boot...
Mains: F-ries, H-aoko

Offline Saikyo Joe

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #107 on: June 24, 2010, 09:14:03 PM »
I would hope she's awesome, I'm spending lots of time in training with her.

A beginner F-Ries video would be great. Yes, I just started playing this game.
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Offline Dintrao

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #108 on: June 25, 2010, 05:46:25 AM »
I would hope she's awesome, I'm spending lots of time in training with her.

A beginner F-Ries video would be great. Yes, I just started playing this game.

Well, glad to see another Ries then  :prinny:
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Offline Chaser

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #109 on: June 25, 2010, 10:51:10 AM »
I would recommend more play experience than watching videos, there are a bunch of things about F ries that you won't learn without another person behind the control of player 2. She can be a very slow character so you'll have to learn spacing to avoid attacks and counterattack with your own moves. That's just off the top of my head. She has a bunch of tricks and traps you can use on the opponent as well. One is the use of her lower body invulnerability on her 6 c which can also be used for a semi "wavedash" her other moves are good too like 5 c or 6 b to move her forward they just have a bit more recovery time than 6 c does. (Just try using a dash and then following it up with a 6C and see how far you move).
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Offline Dintrao

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #110 on: June 25, 2010, 10:57:38 AM »
I would recommend more play experience than watching videos, there are a bunch of things about F ries that you won't learn without another person behind the control of player 2. She can be a very slow character so you'll have to learn spacing to avoid attacks and counterattack with your own moves. That's just off the top of my head. She has a bunch of tricks and traps you can use on the opponent as well. One is the use of her lower body invulnerability on her 6 c which can also be used for a semi "wavedash" her other moves are good too like 5 c or 6 b to move her forward they just have a bit more recovery time than 6 c does. (Just try using a dash and then following it up with a 6C and see how far you move).

Never thought about dash -> 6c...... I'll have to try that out now, thanks  :toot:
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Offline Saikyo Joe

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #111 on: June 25, 2010, 12:41:42 PM »
I get to go play some casuals tonight I'll see what I can do with F Ries though its rough starting out. I'll just play it and get a feel for things more or less, its all a learning experience. I'm also messing with C-Hisui and the difference is astounding. Ries is much slower.

I still can't combo to launchers or pilebunker reliably yet apart from chopping the combo in half but hell I'll have fun doing it. I guess F-Ries has to play a little more patient if she has to rely on counters and spacing.

I guess the best place to ask would be here but for her jump combos you can do j.A j.C dj. j.A. j.C or do B instead of A, I'm assuming the B does more damage. But is there anything wrong with using A for now if I find it easier? I don't think it really matters at this point but I'm pretty sure later on I need to go for more damage.
« Last Edit: June 25, 2010, 01:14:31 PM by Saikyo Joe »
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Offline f-wlen ice loop

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #112 on: June 25, 2010, 01:17:57 PM »
i think my f-ries is pretty decent.
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Offline LordPangTong

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #113 on: July 25, 2010, 12:24:11 PM »
H-Ries ashie combo (with 100 meter)

(in corner) 2A 5B 6B 5C 2C 214B J.[C] land 63214C J.AC J.AC Throw

Does about 500 more damage than standard wallslam bnb
« Last Edit: July 25, 2010, 12:26:10 PM by LordPangTong »
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Offline Curbeh

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #114 on: July 26, 2010, 08:25:58 AM »
H-Ries ashie combo (with 100 meter)

(in corner) 2A 5B 6B 5C 2C 214B J.[C] land 63214C J.AC J.AC Throw

Does about 500 more damage than standard wallslam bnb

Been known : http://www.youtube.com/watch?v=XG4wE3iqWzE#t=15s
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