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Author Topic: Riesbyfe Strategy and Tactics Thread  (Read 43797 times)

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Offline PWS

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #75 on: February 11, 2010, 11:06:02 AM »
Honestly though, I skip 6B mostly (unless I tag it after 5C for 6B 6AA 6C ->)

6AA? I'm lost on what string you mean here.

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #76 on: February 11, 2010, 01:26:00 PM »
He's referring to the universal 6AAA string that is only applicable to Half Moon.
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Re: Riesbyfe Strategy and Tactics Thread
« Reply #77 on: February 11, 2010, 04:16:34 PM »
Oh my bad.

You omit it from combos? I guess it doesn't really matter if you're just making sure that the 2C connects, you're just missing out on free damage.  :V

If you're trying to set up for the corner combo and you're out of range for 2C to connect, you can just cancel 5C into 236A and do a 6C relaunch off of that, kinda like this:

5B(tip) 6B 5C 236A J.AC J.C 6C land SJ.AC J.AC throw

Does about the same damage as the 214B combo, so I guess it's a matter of opinion here.
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Re: Riesbyfe Strategy and Tactics Thread
« Reply #78 on: February 11, 2010, 06:03:27 PM »
No, I'm making sure that I have a full combo no matter what the range is. Whether I need to drop 2C for or not.

It's easier (for me) to make sure of my distance by dropping 6B. If I confirm close, I add it to the end of a combo with 6AA as well. Also, 236A + j6C combo definitely do less damage than 236B combos (5K vs 4.2K perse).
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Re: Riesbyfe Strategy and Tactics Thread
« Reply #79 on: February 12, 2010, 05:29:57 AM »
He's referring to the universal 6AAA string that is only applicable to Half Moon.

My bad, I always assume we're talking about F if I don't see anything marked, probably because that's what I play =/

I remember that about Half now, it's been a while.

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #80 on: February 16, 2010, 10:51:55 AM »
Sorry for the double post, but this isn't worth a new thread either. Can anyone tell me what projectiles F. Ries' 6B does and does not reflect? Specifically, does it work against any of C-Mech's projectiles? I'll be doing a MM against a Mech player this weekend and I'll of course need all the random move properties I can get to deal with the character.

The only projectiles I've been able to effectively utilize this with is against Ciel's knives. I'm thinking 6B works against "physical" projectiles only, i.e. knives and random Hisui shit, but probably not energy projectiles.

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #81 on: February 16, 2010, 10:56:40 AM »
iirc vs Mech, Ries's 6B will reflect the drill hands but NOT the missiles.

Ries's 6B can reflect energy projectiles like F-W.Len's and F-Aoko's fireballs.
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Re: Riesbyfe Strategy and Tactics Thread
« Reply #82 on: February 16, 2010, 01:20:09 PM »
If Ries' 6B is like F-Len's relflectors, (which I think it is) it cannot reflect any of C-Mech's projectiles.  :psyduck:
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Re: Riesbyfe Strategy and Tactics Thread
« Reply #83 on: February 16, 2010, 05:18:08 PM »
If Ries' 6B is like F-Len's relflectors, (which I think it is) it cannot reflect any of C-Mech's projectiles.  :psyduck:

Yeah, none... lol

But H/C can move through/past them with 236A/B, its quite useful against that character.
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Re: Riesbyfe Strategy and Tactics Thread
« Reply #84 on: February 16, 2010, 05:34:01 PM »
Hm, yeah I remember you doing that way long ago at BBG XII. What other shit can she dash through? I haven't used that much.
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Re: Riesbyfe Strategy and Tactics Thread
« Reply #85 on: February 16, 2010, 10:49:13 PM »
If Ries' 6B is like F-Len's relflectors, (which I think it is) it cannot reflect any of C-Mech's projectiles.  :psyduck:

lol, I was afraid of that. Thanks.

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #86 on: February 17, 2010, 07:38:47 AM »
You can run charge through any projectile... Akiha ribbons, Ciel Black keys, Hisui lasers,  I'm pretty sure you could run through Hisui's AD too. The problem is the duration of the rush, you must time it right.
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Re: Riesbyfe Strategy and Tactics Thread
« Reply #87 on: February 23, 2010, 06:39:02 AM »
What's the best thing to tech punish with? Slides are usually good but hers is kinda slow and short ranged.

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #88 on: February 23, 2010, 08:34:53 AM »
That is a tough question in my opinion lol. Ries' slide... is not that great of a slide, you COULD use it for tech punishes but its nowhere near as good as Nanaya's or Sion's. 5B is kinda good (H/F) but if they tech really close behind them, Ries will not turn around. 2B seems like it would be good, but I've not really used it for that.

I just guess the tech and use 2A honestly lol
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Re: Riesbyfe Strategy and Tactics Thread
« Reply #89 on: February 23, 2010, 09:23:00 AM »
Tech punishing has been giving me some issues lately. I would normally try 5B but you have to time it PERFECTLY to actually punish. There have been one too many times where if I was even slightly off, they would DP me from their tech (wtf is this, BlazBlue?!?!?) or backdash. I was thinking about 2C since it was a slide but yeah, it doesn't go very far and doesn't seem to stay out for that long. I'm not sure about active frames, but if it's more than 5B then it might be a better choice if you're within range. But yeah, if all else fails, 2A mash.
« Last Edit: February 23, 2010, 12:48:39 PM by Azure Macabre »
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Re: Riesbyfe Strategy and Tactics Thread
« Reply #90 on: February 23, 2010, 10:55:25 AM »
I remember trying to figure out some tech-traps with F-Ries. Off CH 623A/B you get a 2C if they tech forward or back, but get punished if they tech neutral. I couldn't find anything that satisfied me, so I gave up and just settled for trying to dash through them for a crossup. IIRC you get a dash-through crossup if they tech towards you.

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #91 on: February 23, 2010, 11:20:33 AM »
Haha, I'm some what glad I'm not the only one...

Yeah, tech punishing with Ries is pretty hard.
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Re: Riesbyfe Strategy and Tactics Thread
« Reply #92 on: February 24, 2010, 06:53:52 PM »
So I started this game out about 2 months (and 3 plays) ago, and I started out with the glasses knife guy, but then out of no where my friend randomly states that there's a cellist who battles Con Strumento (wow that phrase was not worth the time it took to look up)

The short of the long of it is that I've played her(him? No, it's her) for a good hour and a half (broken into two weeks) and I'm looking to get to know how she ticks a little better. I can understand numpad notation, but anything past that goes a little over my head (mix-up, bb, otg, whaaa?)

I play half moon, and against Twin and his disciple who are both already very good (last set of matches ended 22L-2W) . Any help you can give would be appreciated, thnx ;D
No one bothered to tell me there was a Cellist in the lineup -_-

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #93 on: February 24, 2010, 09:38:13 PM »
Check the mix I poured my blood into. It should have just about everything that someone just starting out might like to know.
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Re: Riesbyfe Strategy and Tactics Thread
« Reply #94 on: February 25, 2010, 12:47:02 PM »
... Right, and which one would that be?
No one bothered to tell me there was a Cellist in the lineup -_-

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #95 on: February 26, 2010, 05:41:15 AM »
http://www.meltybread.com/forums/riesbyfe-stridberg/wiki-mbaa-ries-wiki/

Should really be a sticky. The first two links are a Japanese wiki and the translations of it, the third is a more detailed breakdown of everything.

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #96 on: February 26, 2010, 11:59:35 PM »
Much thanks  ;D I'll have their asses in my hands in no time >:D ... wait... :psyduck:

Also, she has a really crappy forward dash, but from what I've seen in the vids she can do an actual run, what's the input for that? (as far as I've seen she's the only one who does it)
« Last Edit: February 27, 2010, 12:01:34 AM by Crosseyes12 »
No one bothered to tell me there was a Cellist in the lineup -_-

Character switched.

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #97 on: February 27, 2010, 12:26:18 AM »
When F-Ries does a charged 214B, she 'runs'.

edit: fourm code ate my post
« Last Edit: February 27, 2010, 09:41:50 AM by 4r5 »

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #98 on: February 27, 2010, 12:31:40 AM »
Is it the same for H?
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Re: Riesbyfe Strategy and Tactics Thread
« Reply #99 on: February 27, 2010, 08:27:14 AM »
The 214 series in H does not cause her to run since she can already run by default in that mode.
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