I usually do what is fit for my distance and/or the type of person that I am playing against by I could give you a few basic starters.
2A 5B 5C 6C 214B
:: This is just something basic into an ender that would make space between you an the opponent. You could just do another 214B after to attempt to catch jump/mash outs.
2A 5B 5C 2C BE236A/B -
:: This is almost the opposite of the last one, it will put you right next to the opponent. BE236s are like 0/-1 on block so you'd have time to jump or restart pressure if the opponent allows for it. If you jump, and the opponent stays blocking, you could do something like:
JC JB (jc) [deep] JC j66 JB -
:: If you get in then you can combo, if you don't, you can continue your pressure.
After you start getting the feel for it, then you can work on reverse beats and added other charge mores, BE5B and BE6B in particular. Those will move you in and have really good hitboxes. For example:
2A 5B BE6B 5C 5A BE5B BE6B 5C 2C BE236A/B -
Try it out in practice mode