Hi guys! Thought we could use an updated version for C-S.Akiha. Let's discuss mixups from 22[C], possible blockstrings, etc...
22C ender is pretty standard, but if you don't have the meter and are in the corner, do 22A. For just out of the corner, 22B etc..... here are some oki/mixups/combos from that;
22C (hits) j.C dj.[C] j.A(whiff) j.214A land tk.214A 9C land j.BC dj.[C] Oki
- Decent damage. Resets into the oki. You can alter the combo based on the height of the enemy.
Enemy in corner: Command Throw (pillars auto-activate) slight delay j.BC 8[C] j.A(whiff) xxxx etc....
- This combo should put the opponent right back into the corner after a command throw. Does good damage and is pretty useful. If there are no pillars, just do 2AB 5B 6B 5C 2C 6C 214A bnb. Carries corner to corner after a command throw. Very good.
Using j.[C] seems to be a decent move to use to start mixup, but needs more testing.
tk.214 series is good for zoning, as you can jump cancel it on command to hit confirm into combos or to block if the enemy jumps in on you.
More to come.