MBAACC
Crescent
+ 5C Duration increased
+ 214A Damage increased
+ 214C Profile lower, recovery shortened
- 236A Cannot come as close to the opponent as before
- 2A Recovery increased
Full
+ Warui Ne Performance increased
+ 236A Faster start up
+ 214AC Stronger
+ 22B to Warui Ne Enabled
Half
+ Forward walk faster
+ Backwards walk faster
+ 5C More forward movement
+ 2A Hitbox stronger
+ 214A Recovery shortened
+ 214B Recovery shortened
+ BE214B Faster charge, hitbox improved
-5A6A Prorate stronger
CC 1.05
General
+ Arcdrive recovery shortened(can combo after it).
+ AAD startup time dramatically increased.
+ Fastfall no longer has rebeat penalty.
+ Airthrow automatically performs a fastfall if it connects in neutral state.
Crescent
+ 236C is now air untechable,follow-ups are possible from certain heights.
+ 214A(overhead teleport),623B,236C and 623C now OTG relaunch.
+ 214A is now a hard knockdown
+ You can now hold directions after you perform BE22B(charged 22B) for different effects:5 is the old position,8 for higher up,2 for lower,4 in front,6 farther back.
Half
+ 214C OTG relaunch.
Full
+ Warui Ne(divekicks),623B and 623C OTG relaunch.
+ BE5C now groundbounces the opponent on air hit.
CC 1.07
General
- Defense lowered
+ 2B now retains dash momentum
Crescent
+ 214B is now jump-cancellable on hit
Full
+ 5C now has 2 more active frames(4 total active)