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Author Topic: Nanaya MBAA Thread (C/H/F Moon)  (Read 85071 times)

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Offline fiendmaw

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #250 on: September 06, 2011, 10:16:03 AM »
Asking again though I already know how futile it is, but I was considering making a Nanaya guide with all my knowledge of Option Selects and situational punishes/movement for Nanaya on console now that I've finally gotten my easycap. Is anyone actually interested in this? I know 1.05 Nanaya has a different playstyle, but almost all of the tools and options I can provide should still be there, just not as necessary to know anymore with loldamage and his new setups.

I doubt anyone really cares, but hey, what's the harm in asking, eh?
If youre gonna drop Nanaya for good,then I think you should go for it.All his PS2 stuff should still be helpful since what he got in 1.05 is pretty much on top what he already had before.
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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #251 on: September 06, 2011, 10:24:33 AM »
Asking again though I already know how futile it is, but I was considering making a Nanaya guide with all my knowledge of Option Selects and situational punishes/movement for Nanaya on console now...Is anyone actually interested in this? I know 1.05 Nanaya has a different playstyle, but almost all of the tools and options I can provide should still be there, just not as necessary to know anymore...

I doubt anyone really cares...

http://www.youtube.com/watch?v=bxsNGXsEW28
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Offline Rokunaya

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #252 on: September 06, 2011, 10:27:08 AM »
Dropping him for good is probably going way too far, he's still going to sit on my character roster since I've learned too much with him to just drop him now, it's just that I'm going to be running another character to be trying to win tournies. Ofc this might change in 1.05, but i do have a general dislike of Nanaya for tournaments atm for sure.

But considering that shouldn't really affect the guide, I probably should make it guide as good as I can if I do decide to go for it. Just want to know general interest levels before I bust my ass trying to do something I'm definitely not familiar with and only 3 people watch it  :nyoro:

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damn it Komidol lmfao
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Offline fiendmaw

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #253 on: October 07, 2011, 05:50:12 AM »
IDK if this is just me, but it looks like H-Nanaya's 2a has a larger hitbox in MBCC, probably the size of C-Nanaya's 2a, since it can connect after 5A 6AA (just an example) which I don't think you can do in PS2 version (or it's uselessly impossible).

:nyoro:
Furapan should totally make C/F 214a air unblockable in 1.07.
Imo,they should also make 214a +f,but thats just me.
Anyway,Ive been (net)playing MBAA,and I have to say,I'm finding C-Nanaya pretty redundant compared to H or F(especially H).Am I missing something?
Best Nanaya in YouTube.

Offline Rokunaya

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #254 on: October 07, 2011, 05:55:33 AM »
H Nanaya has fun neutral but everything else is boring as fuck and you'll miss his good 2A

F Nanaya is fun to play if you know mixups and just don't care half the time

C Nanaya is a chore to play but can be fun once you gain a good level of respect for blockstrings and neutral, while work, can be satisfying in 0 delay in some matchups

Imo,
H is the most fun til you realize outside of somewhat interesting neutral, nothing about him is difficult or varied and you'll snore once you play him for more than 5min
F is fun for trolling  :laffo: :laffo: :laffo:
C can be fun once you're on point all of the time but even then  :mystery:

P.S.: +f 214A would be retarded


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Offline fiendmaw

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #255 on: October 07, 2011, 06:22:57 AM »
P.S.: +f 214A would be retarded
Its a 33f overhead that only gives you 1k(thats without rebeats) and can be countered by jumpin which gives the opponent a full jumpin punish combo(which is at least 50% on most characters).And if they block(which is not hard at all) its -5 so its throw punishable.
Why is it retarded to be +f again? I would love to do meaty 214a and get some nice mixup afterwards.
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Offline Inso

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #256 on: October 08, 2011, 07:12:53 AM »
Its a 33f overhead that only gives you 1k(thats without rebeats) and can be countered by jumpin which gives the opponent a full jumpin punish combo(which is at least 50% on most characters).And if they block(which is not hard at all) its -5 so its throw punishable.
Why is it retarded to be +f again? I would love to do meaty 214a and get some nice mixup afterwards.
^ I can agree with this. Basically, anytime you see Nanaya in teleport position (even faint one), jump will always get you out. The only thing he can do to punish (if he wants to make use of teleport) is read it, like, teleport faint-> super jump -> air throw, so why not give 214A Frame Advantage on the same logic as Aoko's 623B and Miyako's 22B - "if you missed the window to escape, you gotta keep blocking".

Truth is, they really made the move useless in MBAA, and thought it was better to make it untechable in CC... I guess that a cat is fine too

Anyway,Ive been (net)playing MBAA,and I have to say,I'm finding C-Nanaya pretty redundant compared to H or F(especially H).Am I missing something?
Well, H has no decent overhead options, althought some might argue he doesn't need it since his 2A hits low, making his fastfall mixups stronger. IMO, those are the key differences over C's game, and I don't think he is redundant. F is a whole different animal.
« Last Edit: October 08, 2011, 07:28:34 AM by Inso »
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