Heeey Shlowpoke taking the .gif i made for his avatar
. lol It's awesome.
I made this gif myself and had no idea you had made a similar one. =(
I'm gonna go with 'great minds think alike.' Yeah. >.>
I'm finding that I really like air throw since it puts them in range of 5b/2b/5c and puts you in a pretty ideal range.
Careful with that. Airthrow is pretty meh as a midscreen combo ender once your opponent learns to backdash on wakeup. A lot of Ryougi's pokes are good but have really bad lag on whiff (prime example is 5b). Hell, sidestep even works. It's still really useful in the corner though whether you decide to keep them in the corner or airthrow the other way to stay close to them.
There were a bunch of things I liked about your Ryougi, but I'm only going to the post the criticism to save time/space. I apologize if any of these things were due to the lag:
1. Your combos need some work. Your stuff is reliable, but Ryougi can do a lot more damage than 3.5k. You seem to really like your knife and that's fine, but there are ways to get much higher damage and still keep it/get back to it.
2. You almost always go for the air dash catch after 22a. If you can react to a random knife hit and you're close enough, you can combo with 2c for some decent damage. If you've got enough room, you can even combo back to the knife and pick it up. Try 22a, 2c, 3c, 623b, 2c, 3c, 5c, 5bb, j.bc, dj.bc, 236b. You may have to super doublejump and/or throw in an extra move in the air string, but it should get you back to the knife with plenty of time to pick it up.
3. When you're guard-crushing you can start your rekkas with 236b instead of 236a to get closer so the last rekka doesn't whiff before 22c.
4. Careful with your arc drives. xD Throwing them out there is fun, I know. I do like the 2c, 2a, arc drive setup though. Another decent setup is to combo into a corner airthrow (putting yourself in the corner), and then sort of tickthrow them with 2a/arc drive.
I enjoyed your pre-game SF footsies against Satsuki. xD