Changes I've noticed since console
+ 623b hits crouchers
+ All of his EX moves OTG relaunch
-/+ EX cancel point on 214a/b delayed. They can no longer be instantly cancelled into 236c to keep your opponent in blockstun. If they're around midscreen you can OTG relaunch and push them into corner though.
- 6b doesn't launch nearly as high as it used to
- 6b 2[c] is no longer airtight
- 623c damage nerfed
Optimal corner IH BnB is (jc) 5b 2b 5c IH dash 5b 2b 5c 623c 5a 5c jb jc jabc airthrow. ~7.7k vs Kohaku off jc starter. 7227 damage off of 5b starter. 6173 damage off of 2a before 5b. 6119 damage off of 2a before 5b with dash 2a after IH instead of dash 5b.
and now, +doing 5b 5c after 623c instead of 5a 5c
off jC starter vs Kohaku - 7078 damage.
off 5b starter - 6444 damage.
off 2a starter - 5533 damage.
off 2a starter, dash 2a - 5540 damage.
new IH bnb is replace 623c with 623b IAD jc land 5b 5c air combo
off jC starter vs Kohaku - 7611 damage
off 5b starter - 7001 damage
off 2a starter - 5704 damage
off 2a starter, dash 2a - 5695 damage
2a, 5b, 2b, 5c, 623c, 5a, 5c, j.bc, dj.bc, airthrow = 5392 damage vs VSion
now - 4867 damage(5b 5c instead after 623c)
Thanks to new CH system
+ 2[c] CH IAD ja/b/c all combo
+ After 2a 5a whiff 5b(CH) dash 2a combos(bit tight)
+ 5b CH 5b combos
+ 2aaa 5b(as fast as possible) 2b(CH) dash 2a combos(bit tight at this range but closer its freee)
+ 2a 5a(whiff) 2a(CH) 5a(whiff) 5b combos