Awesome, I get to post this again:
This is actually for rounds/set, but it works for sets/match too.
Honestly, it matters most when the players are close in skill (but not absurdly close). The bigger the skill gap gets, the larger the initial jump is but the quicker the function reaches the natural limit (of 100%).
Politically speaking, I feel that choco may safely ignore Tare's challenges until Tare shows up to a live tournament or two.
Fixed.
Issuing money matches is a stupid way to generate artificial and unnecessary pressure and false motivation to try and get one to play better. The truth of the matter is simple: you will improve by studying the game, working on execution, gaining matchup experience, and constantly adapting your gameplan.
That actually requires effort. Possibly talent, too.
You guys have no idea how poorly it reflects on the community when an outsider watches matchvids and sees maybe 20-30% of the BnBs being dropped; it makes both the game and its players look bad.
lolz
Then again, for the longest time (and even today, to a small extent) Japanese players drop combos in this game. We understand why, and it is our responsibility as players to fight around the problem as best as possible, but an outsider watching the game is not going to know that. Hopefully they fix that shit in MB:AA.
Not if it's first to 10.
I actually tried to figure this out -- then I realized that I'm way too lazy to right now.
However, there is something similar that occurs in gambling where you actually would opt to take a smaller edge over a shorter cycle instead of a better edge over a longer cycle. Now this ultimately depends on bankrolls and actual edges gained/loss, but it ultimately comes down to winrate per hour (worked or not).
Short answer: Zaeler is actually right.
This isn't really about logic, though -- Choco just wanted to pizownor Brandino.