And once again, how do you do a sandoori? The guide on this website didn't help me much. Is there like a number notation for it?
For this, you need to be in a situation that allows you to do one. I don't know them all for wara.
But as far as inputting one: it's something like this:
dash at them (6a+b or 66), neutral jump (85), hold 6 to float forwards. At least I usually have better results if I return to neutral after a jump to get the directional influence of 6 to float me forward. From here you can do one of 3 things.
-You can just land and go mid (5B) or low (2A/2B). If you floated forwards the right amount you and the opponent will not know what side you will land on (or at least the opponent might not).
-You can air back dash (4a+b or 44) and go same side high with jB or maybe jC. I'm not too sure on the exact normal options possible.
-You can instant air back dash (84a+b or 6587) and go cross-up high with jC. The only confusing part about the notation is that if you crossed up while floating over them with 6, then during the IABD
as soon as you input the 8, your inputs are reversed. So when I say 84a+b, the 4 input is the same direction as a 6 would have been had you not input an 8 right before it. Likewise, the 7 in 6587 would have been a 9 had you not input 8.
ex: if you wanted to attack cross-up high with jC, the inputs would be something like this:
66>85>[6]>584a+b>jC (the neutral inputs may or may not be needed...)
Hope this helps.
-TexasTim-
Edit: The fundamental thing that makes this type of mix-up work is that you are familiar with your opponent's wake-up time. You have to kinda tailor your mix-ups to the char you are fighting. The timings on these types of things is often char specific. You usually compensate for this by delaying your dash or delaying when you jump.