Random Jeff TechSome Full Moon info JM passed on to me last time we chatted MB:
ComboxSheild Counter > 5A > 2C > 63214B > 5A > 2C > 63214B > 5A > 2C > 22A > JBJC~Apparently Aoko has a "Slider Loop" (63214) after landing just a simple Shield Counter. He mentioned that it was character specific or the range of difficulty varies between characters- I didn't get a chance to clarify before he left but I'll be sure to ask next time.
or, JBJC > JC > JEX214 > 5A2C~The loop can also be started off a jumping ex orb combo. That's pretty damn sweet. I'm a dummy for not trying these combos last time I was at CF (even if it is ver1).
236B(CH)> 2B > 5C > JBJC> JC> JEX214> BE5C(1) > 2C > 22A > JAJC > JBJC > 623BWe briefly discussed comp value for some of aoko's specials. He says that 236B has no prorate and he likes this combo or something. Damage is 5k-ish.
623A vs 6239A/6237AThis bit of info
really got me interested in F-Aoko more...
Zar says:
how is F-aoko 623A compared to C/H-aoko 623A.
Zar says:
can F-aoko use 623A like MBAC aoko (strike opponent out of air)
JM says:
6239A is justice
< he really said thisJM says:
6237A is beautiful
< ...this too. no jokeZar says:
does 'tiger knee' 623 change when in the air?
JM says:
Yeah, tiger knee!
< cool, he knew wtf I was talking aboutTiger knee is very strong because,
JM says:
Tiger knee is invalid to Air Guard
Zar says:
WOWWWW
< I type "wowww" for everythingJM says:
and,
JM says:
jump(4F)+Tiger knee(5F)
JM says:
On the ground, 623A = 9F
JM says:
so
JM says:
623A < Tiger knee
Zar says:
hahaha thank you for that bit of infomation
JM says:
tiger knee hosei 90%
623A hosei 70% < talking about prorate/compensation value (Thanks, Tropsy!)
So in summary:- 623A (9f) and TK623A (jump = 4f + command = 5f) Have the same start up
- TK623A is air unblockable
- TK623A 90% Compensation Value as opposed to 623A's 70% meaning more damage on CH followups w/ TK
- 623A < Tiger knee which is also justice/beautiful depending on which version of the TK is used
...
And I just realized I copy/pasted over some other information I had by accident as I was typing this...
Gold star for me.
I
do remember JM mentioning something about
KAMONE though. It's sort of like a fuzzy guard similar to say Warc's jB(1) > Air dash > jB(2) (The example he gave) but not a true fuzzy like say Aoko's Iad > jC > djC. If anyone can break down what "KAMONE" actually means I'd appreciate the info.
With F-Aoko:deep jC > dj > airdash [676 likely] > jAHe was pretty hype about trying this at the next a-cho event lol. Says that it's 17~18f iirc (from jC to jA). That's a bit faster than most ground based overheads from what I can remember. Blue Fire cover would probably be the easiest way to set this up. Also I think it's safe to assume that all Full Moon jA's hit overhead (wasn't it like this pre-react FT?).
I'm too busy ranting about the info I just deleted so until next time...