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When's Melty on Steam?
ahaha that's no--wait, what?

Topics - judge_rl

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Michael Roa Valdamjong / F-Roa Match-Up & Strat Thread
« on: October 31, 2009, 09:19:47 PM »
[Basic Strat]

If F-Roa out-ranges his opponent, he has the option of using his zoning tools to play it cool until an opportunity for offense arises:

1. He lands a 214 as aa into untechable knockdown
2. He lands a 214 vs a grounded opp into another 214 into untechable knockdown
3. He lands a CH or forces you to block a j.A/B/[C]
4. He forces you to block a 214/236/TK236
5. He anti-airs you with 623A into untechable knockdown



If F-Roa is on the other end of the spectrum, however, he has to know his opponent's openings so that he can get inside and work pressure just like everyone else.
*more to come on this when those match-ups are discovered (most people, from what I have seen, just float around in the air anyway and try to rush you down...outside of Nero and W.Len at least)

==1st character to tackle:  Sion Eltnam Atlasia =====
(will add info for and post example vids later)

Characters w/ Projectiles and Long-Range Normals (horizontal threat outside of dash-up, etc)
*long-range normals meaning if they can hit you out of start-up of 214A/B w/o moving

Characters w/ Above Average Air Mobility (e.g., double air dash, dive kicks)

Characters w/ Unique Mobility Options (e.g., teleports, armor, warp dashes)

Everyone Else

*notate who has command throws
**notate who has respectable reversal options (e.g., on wake-up)

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