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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Dark Pulse

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51
Akiha's Tea Room / Re: [Vote!] TYPE-MOON Character Ranking!
« on: September 30, 2010, 11:37:55 AM »
I heard him murmur "Nice tits."

</stoolpigeon>

52
Akiha's Tea Room / Re: [Vote!] TYPE-MOON Character Ranking!
« on: September 30, 2010, 10:50:15 AM »
And Twin Len Plushies?

...Damn it, now I have to make a pilgrimage down there.

53
Melty Blood Auditorium / Re: How to run Melty Blood Actress Again on your PC
« on: September 28, 2010, 09:05:20 AM »
...If you're doing it on an emulator, you don't need to run such fixes. The emulator will handle any region natively just fine.

On console, it may be a concern.

There's also the fact that homebrew development - such as this - is a lot more WIP than commercial game stuff since homebrew stuff tends to exploit little tricks that the games never touch.

54
Melty Blood Auditorium / Re: How to run Melty Blood Actress Again on your PC
« on: September 07, 2010, 07:59:07 AM »
0.9.6 will always be Rev. 1888. 0.9.7 can vary, as it's still not in "final" stage.

I did compile a new build last night, for those interested in it. It's Revision 3738.

And yes, the LinuzAppz plugin still has some minor uses, but most of it is down to compressing the ISOs. If you're that hurting for space, it's not a bad pick, but even 1 TB drives are rather cheap now, and 2 TBs can be had for about $130-140 USD.

And yes, speeds can matter quite a bit. There's obviously less speedhacks in newer revisions. Having your hardware would help greatly in letting me determine the weak spot on your system.

Academico: I never got into MBAC netplay. Even if we did, I'm in America, you're in Argentina. The ping would be fairly bad. :P

55
Kohaku & Mech-Hisui / Re: Silly KohaMech team
« on: August 19, 2010, 12:48:16 PM »
Ruining your day, probably.

And enjoying it. :)

56
Kohaku & Mech-Hisui / Re: Silly KohaMech team
« on: August 18, 2010, 03:21:28 PM »
What are you doing in my melty blood?
Taking up slots that would be better served by Altrouge or SHIKI, but the developers couldn't make more than 3-4 new characters per installment it seems.

57
New here so I may be repeating already covered topics but...

Whenever I play MBAA, the game seems all "shakey," plus I get those annoying lines/boxes in the characters like everyone else.

May someone grace me with some guidance on this?
The shakiness is due to the game running in Interlaced mode. Hold Triangle + X as it boots and select the top option twice; this will set it into Progressive Scan (which all PC monitors are) and that will stop the shakiness.

As for the lines, Config > Video > Plugin Settings. Make sure Scaling is no higer than 4x, and make sure Texture Filtering is unchecked, or cycle through the check states - one of them filters backgrounds (which is fine) and one of them filters backgrounds + sprites (which you don't want). Alternatively, simply tick the "Native" checkbox and it should definitely work.

Dintrao: Same thing will work for you, just set it in Progressive Mode. F9 switches the renderer from Hardware (GPU based) to Software (CPU based); F5 switches between various Interlaced blending modes. Since the game has a native Progressive Scan mode, simply using that will fix the shaking, guaranteed.

58
Akiha's Tea Room / Re: (Update) TYPE MOON Ace 5 Scans :3
« on: August 06, 2010, 02:42:24 AM »
I wouldn't mind scans, that's for sure.

Also, Shin, if you make that your avatar, I'm going to Abortion Punch you so hard you'll poop a uterus out. Even if you don't have one.

Pick Remilia or something! Or at least something cuter and not on a level of Pyramid Head hell...

59
Ciel's Tech Support / Re: Melty Blood not working on windows 7
« on: August 06, 2010, 02:37:17 AM »
Because he's trying to run the original Melty Blood, Rowan, not MBAC.

Radonryder: You should probably install Re-ACT; install it on top of the original Melty Blood. The original Melty Blood is fairly... bad, compared to the current versions, and Re-ACT is a lot more like Melty as we've come to know it since. It does retain the story mode.

60
Melty Blood Auditorium / Re: Powered Ciel? wtf o_O
« on: August 06, 2010, 02:25:11 AM »
Just to note, the majority of the scene in the US is console, and the majority of the scene in JP is arcade (it's still like second or third most popular JP arcade fighter, last I saw).  It's just anything outside of those scenes are basically restricted to PC due to netplay necessity.
Yes, I was nice and dumb when I wrote that. :p


in game 33 character.
30 characters in the character selection menu + 2 boss + Powered Ciel

I hope to someday be able to open rofs archive :(
Yes, this matches up rather nicely with the table I made up while mucking around with the game:

00 - Sion
01 - Arc
02 - Ciel
03 - Akiha
04 - Maids
05 - Hisui
06 - Kohaku
07 - Tohno
08 - Miyako
09 - Wallachia
10 - Nero
11 - VSion
12 - Warc
13 - VAkiha
14 - Mech
15 - Nanaya
16 - G-Akiha
17 - Sacchin
18 - Len
19 - (Crash) (Powered Ciel goes here?)
20 - Neko Arc
21 - (Crash)
22 - Aoko
23 - WLen
24 - (Crash)
25 - Neko Arc Chaos
26 - (Crash)
27 - (Crash)
28 - Kouma
29 - SAkiha
30 - Roastbeef
31 - Roa
32 - Dust
33 - Ryougi
34 - Neko & Mech
35 - Koha & Mech
36 - (Crash)
37 - (Crash)
38 - (Crash)
39 - (Crash)
40 - (Crash)
51 - Archetype
255 - Random

I always wondered why there are gaps in it...

As for the ROFS, you have to figure out the key they used to encrypt the Table of Contents. The files could probably be extracted now via bruteforcing, however; none of the data on it is encrypted, just the TOC.

61
Akiha's Tea Room / Re: (Update) TYPE MOON Ace 5 Scans :3
« on: August 03, 2010, 04:31:37 PM »
Facebook is a scourge upon man and should be destroyed.
This.

Then again, the last time I updated the front page of my personal site was at least four years ago... maybe even five. I'm bad at that.

62
Ciel's Tech Support / Re: Melty Blood not working on windows 7
« on: July 29, 2010, 02:28:40 AM »
Just a hunch, but have you tried toggling compatibility modes, perhaps?

63
Melty Blood Auditorium / Re: The MB:AA:CC thread: Current Code
« on: July 25, 2010, 01:37:58 PM »
She shouldn't appear in anything until she's officially revealed in Tsukihime 2.
Yeah, and who knows if and when we'll ever see that... hell, it's only been a decade and we're finally getting a Sacchin route in the remake.

Maybe.

*Stops the lore stuff as per request.*

64
Melty Blood Auditorium / Re: The MB:AA:CC thread: Current Code
« on: July 25, 2010, 01:06:48 AM »
Sorry about one thing with my previous post, I did get them a year off...KnK happens in late 1998 - early 1999 while Tsuki happens in 1999. source
That pretty much solves the ambiguity, then. The events of KnK precede the events of Tsukihime by about a year.

Still, aside from Aoko, the brief mention of Touko, Ryougi, and (possibly) Zelretch, there's still not much crossing over. They're definitely exceptions, not the rule.

It'd be kinda scary, if they did. How would Azaka know which person was the right one to be incestually smitten with? Then again, how would Akiha? And if they somehow got mixed up, would either of them speak up when their respective "sisters" cried out "Nii-san!!!"

............

...I apologize for this post.

65
Melty Blood Auditorium / Re: The MB:AA:CC thread: Current Code
« on: July 24, 2010, 11:39:24 PM »
Oh? And where do you get this info from? The only thing regarding the two being different is that Nasu stated that Aoko is of different ages between the two, which is obvious because of the placement chronologically. KnK takes place in 1999 while Tsuki happens in 2000. From all the info I've gathered, the two are the same universe, just two different towns. In fact, the two are pretty close to one another as the tea shop Ahnenerbe shows up in both.
If you'll remember, based on the dates given in-game in Tsukihime, I told you there's only two recent years where it could occur: 1999, and 2004. Those are the only two calendar years in the last 15 where the dates fall on those specific days. Thus, they're either alternate universes, or Tsukihime is set in 2004, which I really don't think is the case.

Stealing my words? I'm not sure why I threw in that explanation to you as you were asking about Reis and not Ryougi or Archetype.
Well, yes. But it is relevant to this. :P

The Forest of Einnash moved and was semi-sentient. At the very center of the forest, if you could survive the trees, was the heart of the forest. Tohno Shiki killed the forest in Talk. Unless you were in the very middle of the forest, you wouldn't be able to damage it really, and then if you were, you would be under attack from all sides at once. It took both Ciel and Merem Solomen to get close to the middle but they were beaten to their goal by Tohno Shiki who was slowly becoming more Satsujinki.
Yes, and there's the fact Einnashe would null the magic of Ciel's Black Keys, at the least. Still, Forest of Einnashe would be a horrible character to have in the game. Bad enough Tekken has Mokujin; we don't need him too.

Well, he can carry and equip the Seventh Holy Scripture, which would normally be quite bad for any normal human. Regardless, I would say his normal fighting style would be a bat with nails and a curbstomp.
Yeah. It'd be funny the first handful of times, but then you have to think about "How could Arihiko realistically beat Dead Apostle Ancestors?" The answer: He can't. He has no chance in hell. Then again, you do have Hisui and Kohaku... so all bets are off.

She is OP as well. She has two forms, a young 14-ish girl and an older adult form. The younger form is weaker, but yet was able to take down Arcuied in a fight (and cut her hair) without having to change forms. She was however beaten by original Roa.
So then she sticks in the first form, and only enters the second for her AD/AAD/LA or something. Plus I think Altrouge would be the type who'd pull punches to toy with people. After all, destroying people with a fingersnap has to get boring after awhile. If we can tone down Wallachia, who can suck blood from whole cities overnight, I'm pretty sure we could find a way to put Altrouge in. :P

66
Melty Blood Auditorium / Re: The MB:AA:CC thread: Current Code
« on: July 24, 2010, 01:53:12 PM »
There are only six empty seats. And if you count Roa as one (he's "unnumbered"), there are only 5 empty seats. That's still a lot of additional characters that could be added. <<

Though some of them wouldn't make very interesting fighting game characters (I -TOTALLY- want to play as The Forest of Einnashe), others could be fun to play (I would play as Merem Solomon all day long, kthx).
...You want to play as an immobile forest? Ciel would just lob Black Keys at you all day. The Necos could win by Shinso/Chaos Beaming you to death. Fuck, C-Roa could win. So no.

Merem could be mildly interesting, though, I'll give you that. The trick would be balancing him, since each of his limbs are very powerful on their own.

Arihiko: No. We already have enough joke characters. I like Arihiko as a character, but how in the blue fuck are you going to say Arihiko has a chance in hell of beating someone like Nero?

Nanako: Mildly interesting, but it'd have to be another "team" character in the vein of HisuKoha, as it's been said that Ciel's the only person powerful enough to pull her soul into material form. (We can't count the sidestory of Kagetsu Tohya.)

None of you besides me mentioned Altrouge Brunestud, or even commented on her. Son, I am disappoint.

67
Melty Blood Auditorium / Re: The MB:AA:CC thread: Current Code
« on: July 24, 2010, 01:30:58 AM »
But we know Touko exists in the Tsukihime universe. She's referenced by Aoko in the canon.

I want to know why they aren't the same thing, though - there's no actual canon saying that they aren't happening at the same time, and Aoko even shows up in KnK if you're paying attention (she pretends to be Touko when Ryougi is in the hospital). There's absolutely no reason that they can't be happening at the same time, especially if Ryougi can be summoned at all. My understanding of Kara no Kyoukai was that it's like Tsukihime: Gaiden - KnK gives much more insight into the mechanics and the workings of the Tsukihime world, and actually helps to explain some of the things in Melty Blood in particular that I didn't understand.
Actually, it's more like Tsukihime is "KnK: Gaiden." Kara no Kyoukai was created about two years before Tsukihime, in 1998; a lot of the ideas and concepts that started in KnK went on to Tsukihime. For example, Kokutou Mikiya looks nearly identical (but doesn't act like) Tohno Shiki, and Kokutou Azaka, Mikiya's sister, looks fairly similar to Akiha and has fairly similar abilities (plus she, like Akiha, wants to hump her brother, although unlike Tohno Shiki, Mikiya is her actual blood brother.) Despite this, Kara no Kyoukai takes place around somewhere around 1998-2000 I think; Tsukihime's dates add up to a calendar date of either 1999 (Most likely, since the game came out in 2000) or 2004 (possible, but unlikely.) While there is some overlap between characters, (such as the aforementioned Aoko) generally speaking, characters from different sub-universes of the Nasuverse don't come into contact with the others. The only reason Aoko might be an exception is due to the events of Mahou Tsukai no Yoru - which precedes Kara no Kyoukai and is one of Nasu's earliest works. We'll find out about that when people begin to translate it, I guess. Anyway, while it's TECHNICALLY possible, crossovers are very rare, so for most intents and purposes, characters stick to their own sub-universes and that's that. It doesn't stop plenty of crossover fanfiction, of course, or games such as BattleMoonWars, but those aren't canon, of course, so for 99% of characters, there is no crossing over.

Additionally, Azaka really is nothing like Akiha if you take into account the fact that she's quoted by Shiki to be "unrealistically strong" - she's much more a brawler than Akiha is in the canon, and I think she'd play VERY differently in a fighting game. Additionally, even though her character design is SIMILAR, it's not really identical imo - Azaka is definitely much more girlish than Akiha is, with Akiha having a bit more of a dignified look.
There are still several similarities between the two - they both manipulate some form of heat and fire (although the mechanism is different), they both have the hots for their sibling (In Azaka's case, it's her blood sibling; in Akiha's case, Shiki is adopted), they do look rather similar (though as I said, Akiha would kill for a chest and figure like that) and so on. Do they have some differences? Of course, and that is that other than her good fighting skills and her ability to manipulate fire with her glove, Azaka is 100% human, while Tohno Akiha is half-human, half-demon, and has a whole lot of nasty secrets in her family and skeletons she'd prefer to keep in the closet. They're both very interesting characters, in my view, and I do like Azaka quite a bit, but having a character who's basically a blend of Sacchin + Akiha when those two are already on the roster isn't really a smart move - they'd have to do something a little more with her to differentiate her enough to stand out from the rest of the cast.

The only one that I think is a bit of a stretch would be F/SN characters in Melty Blood, since most of them are never referenced in the source material, and Fuyuki city isn't mentioned at ALL. However, Touko is referenced by Aoko, and obviously Ryougi is there, so who's to say they aren't happening simultaneously?
I'm pretty sure the events of F/SN happen a few years after Tsukihime occur. (Nasu generally sets his stories around the time he writes them.) It'd certainly be possible for things like this to occur, but Servants are only summoned for Holy Grail Wars, and those are usually held every 60 years or so. (The exception being between the fourth and fifth ones - that one is only a decade apart.) Therefore, The Matous, the Tohsakas, etc. usually do *NOT* have Servants and such puttering around; they're summoned exclusively for Holy Grail Wars and that's it. Don't get me wrong, there's still definitely a few characters who could make a mark from Fate even without Servants, but without them, even Tohsaka Rin is, at best, a medium-high ranked Magus - certainly not someone who would likely be able to go toe to toe with a Dead Apostle.

68
Melty Blood Auditorium / Re: The MB:AA:CC thread: Current Code
« on: July 23, 2010, 09:10:04 PM »
Except that Kara no Kyoukai (same universe!) has tons of other characters that can be pulled. Azaka and Touko being two obvious choices (Touko especially, being that Aoko actually references her in her Tsukihime/Melty Blood storylines, iirc) and Azaka and Shiki actually have a pretty awesome backstory. Additionally, the Ryougi family is actually mentioned in some Tsukihime canon as one of the lineages (along with things like Arima) that are well known.
While I quite like Azaka, for all intents and purposes she's a fairly (if not nearly) identical character to Akiha in nearly all ways except for two: Azaka actually has a chest (which Akiha would probably kill for), and that Azaka's fire abilities are actual fire creation, not merely absorption of heat. As for the Ryougis, the only other one who'd probably be "worth" having would be Ryougi Mana... and canonically, she can't quite be born yet. That said, I wouldn't mind seeing Touko, either. Or Altrouge Brunestud. ESPECIALLY Altrouge Brunestud. About the only thing Melty doesn't have is the Creepy-Cute Loli - Len is loli and cute, but not very creepy, and neither is White Len - she's more mischievous.

That's not to mention people from Kara no Kyoukai like Souren Araya, Fujino Asagami, or Cornelius Alba. There are plenty of characters in the Tsukihime universe that would fit perfectly into a fighting game - hell, watching Kara no Kyoukai, I'm surprised Azaka isn't there already - she's basically Akiha if Akiha fought like Satsuki. Would be really interesting to play, imo.
Let's make one thing quite clear...

Kara no Kyoukai and Tsukihime are *NOT* the same universe. They are all part of the greater Nasuverse, but they are not the same universe. At all. Fate, KnK, and Tsukihime are the three sub-universes that make up most of the greater Nasuverse. (There's also stuff like DDD in there, but then we're getting real in-depth - for all intents and purposes, those are the three that "matter.")

The only reason Ryougi Shiki showed up in Melty at all is that she got summoned as a Counter Guardian to counter the "apparent" return of Archetype Earth, but this isn't the real Archetype Earth, it's an illusion. Regardless, that illusion was powerful enough for Ryougi Shiki to be summoned over as a Counter Guardian on the behalf of humanity.

69
and anyone who lives in Canada... in Quebec (around montreal that is) give me a shout, would love to play... though it's quebec, frenchies are weird so melty's probably non-existant here.
...Out of all the quebecois I know, this is the first one who's actually admitted they are weird.

You're getting +HEAT just for that.

70
Tournament Results / Re: EVO 2010 Results
« on: July 21, 2010, 06:56:17 AM »
Size 12? Gotta be Brandon's big ass nigga feet. I shouldn't be cracking, my feets are 13 lol.
15. Screw all y'all.

71
Welcome! Another member for the loli brigade, heh. Quite a sympathic one, too.

Doesn't mean I'm into loli.

Wait.

Wait, this goes the wrong way.
To quote a H pic I saw once of Princess Ruto from Zelda 64, upon learning the birds and the bees...

"...IT GOES WHERE?!?!?!"

72
Melty Blood Auditorium / Re: The MB:AA:CC thread: Current Code
« on: July 18, 2010, 11:33:10 PM »
Nah. RingWide is more like how CPS3 worked, but thankfully not as stupid. Probably need to keep the disc in, but the game is flashed to the CF/SSD. The disc is still needed to boot it, I think, and a new game would mean a reflash.

The advantage is that game costs are kept down, of course, since for a new game all one has to send for are the new disc, marquees/art, etc.

73
Melty Blood Auditorium / Re: The MB:AA:CC thread: Current Code
« on: July 18, 2010, 10:05:46 PM »
do you even know how ringwide games come on? it's on a disc, not a compactflash. what's this talk about auto-format?
The games might come on a disc, but the storage medium isn't. RingWide uses 8 GB CF Cards; RingEdge uses a 32 GB SSD.

74
Melty Blood Auditorium / Re: The MB:AA:CC thread: Current Code
« on: July 18, 2010, 03:39:54 PM »
About $3k, like I figured.

...Damn. Wish I had rich friends. :(

75
Tournament Results / Re: EVO 2010 Results
« on: July 17, 2010, 01:27:21 PM »
Shout-outs to the other 10 people here in NY who didn't make it down.

You get to shout AT them for not going
Not all of us could afford it. And I had more important IRL problems to take care of, anyway.

...And I probably wouldn't have won a round. :p

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