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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - FataCon

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101
I tried adding this event to the calendar on the front page, but I could not find an actual venue for it. I'm probably blind as it's probably mentioned somewhere in this thread but... geez. Please make things a bit more clear.

Taylor Hall
34793 Ardentech Ct.
Fremont, CA 94555

It's on the first page on the picture thing. Yeah, I missed it too since thats the only place it's mentioned. I guess since everyone else is a regular. I got lost my first time.  :toot:

102
Scratch that. Looks like I'll be there on time. Memorial service is next weekend. See you guys there!

Oh, I'll also be bringing refreshments again, though no cooler since it turned into a bloody mess last time.

103
I'll know how late I'll be, probably by Friday or so. A tentative sign-up would be great and appreciated.

104
I probably won't make it in time for the singles melty tourney, maybe teams tourney (unless it turns out like last time, which it probably will) since I have a memorial service to go to in the morning through till a little past lunchtime.

SnR DUO sounds good. I'm sticking with Sakurako-A (I don't care if she sucks)x Dixie (SakuDix ftw)

I also might bring an acquaintance of mine who doesn't know jack squat about melty or even GG for that matter, but he's interested in going. He's a pretty chill guy, so I hope that's alright.

105
Miyako Arima / Re: F Miyako
« on: May 31, 2010, 10:55:37 AM »
Note: 22a has invulnerable frames on frame 1 and clash frames from frame 2-7, and 22b has clash frames from frame 3-12.  Because of 22b's long startup, using it to clash reversal doesn't work so well, but 22a works GREAT.  22a can potentially be used as a reversal, though it's risky and doesn't give much reward (low damage into knockdown).  Even better though, 22a can be used on reaction whenever you have a ground normal shielded.  You will guaranteed clash out their 5a/shield counter and free punish for knockdown.  It makes people rage, but more importantly, instills a fear of shielding in the opponent. 

Be careful about using 22A as a reversal. It doesn't have any low clash frames. It'll lose to 2A's every time or even if H-characters low shield you. Plus, like you said, the reward you get for the knockdown isn't worth the risk of the opponent 2A hit-confirming into a combo/loop on you.

106
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: May 18, 2010, 08:07:14 PM »
i cannn makeee ittt! senko no ronde duo AND melty pleaseee =)

107
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: May 09, 2010, 11:29:59 PM »
I'm probably going to be M.I.A. for the next 2 weeks, so I hope you guys don't think I bailed since the ranbat. Unfortunately, that means it's back to watching match vids and training mode. Hope to get some matches in soon with you all.

108
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: April 26, 2010, 08:07:26 PM »
It's fine.  I think we all enjoyed your company because you already have the most important things that new players don't have - common sense, social skills, and just generally not being a faggot.

social skills. seems like those were the only skills i brought that day  :emo:

and why is it that we were playing samurai shodown sen and not this: http://www.youtube.com/watch?v=uBn5wMnqVSY  :mystery:

oh wait. must be the lack of moeeeee...

109
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: April 26, 2010, 06:54:35 PM »
thanks guys for the invite, and for being so receptive to the new guy! the experience was good and the pointers were helpful. thanks to everyone who brought something to contribute (setups and food and stuff). i swearrr i'll help cleanup next time, i just didn't want to be the handicapped guy walking down to 11th st to my car alone in the dark at 3am-ish  :( .

@Dakanya: so i went to youtube for something random, and in the RECOMMENDED FOR YOU section, it said: because you watched MBAA *something something* we recommend http://www.youtube.com/watch?v=RpTmQ0ITrUg . i laughed since it reminded me of what you said about your early fighting game experience  :V

110
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: April 23, 2010, 06:39:28 PM »
sigh... Let's hope I don't get lost  :-\ . It's been awhile since I've been on the SJSU campus.

111
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: April 23, 2010, 03:00:38 PM »
So regarding the session tomorrow, for anyone who doesn't know (probably just FataCon), we'll begin @the student union. Later in the evening, we'll move to the student dorms & stay until whenever. I will be there @12-1. I'm assuming that I'll be the first one there.

Where do you guys meet in the Student Union building?

112
Kohaku's Magical Garage / Re: Arc Drive
« on: April 22, 2010, 09:46:43 AM »
Narcowski is correct: A, AS, S, SD, D. I was just being lazy so I just put A, S, D though, generally, you can just roll your fingers for this motion. You don't really have to double up on hitting motion keys (2 buttons at a time) on the keyboard unless it's for a 623/421 (DP/RDP motion).

113
Kohaku's Magical Garage / Re: Arc Drive
« on: April 22, 2010, 09:23:55 AM »
In accordance with your keyboard setup, while facing right, Arc Drive would be done with ASD+P. In numerical notation, it's 41236+C.

114
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: April 21, 2010, 01:32:16 PM »
For MBAA count me in. I'm from the SJ area, btw, but I don't mind going to other cities. MB players aren't as common as SF4 players...

115
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: April 21, 2010, 09:51:25 AM »
Dakanya redirected me here. Where's the NorCal actionnn?!

116
well its cool you're not required to do anything. and oh right you mentioned you were coming from SJ my brain kinda threw out that info immediately sorry for asking

i don't think you'll need to bring it on the first and we may not have any casual stations until the tournament is over anyways. i advise coming to a session before the first if you want to get the lag on your lcd checked out. getting some matchup exp before the tourny day would be a good idea too =p

Where do you guys usually have casual meetups outside of tourneys? I'd love to have more matchup experience!

117
We've been around since 2007. The scenes are divided between San Francisco and San Jose. Where are you located anyways?

I'm in San Jose, but I'll go far and wide for some Melty Blood. Been there since MB and ReAct, but got to MBAC late (around the time MBAA came out).

Water, soda, snacks, it's up to you. I like water but I think DeVry might have a fountain out in the hall... I don't remember and someone brought bottled water twice in a row so far.

I'll try and do what I can.

32" LCD sounds hueg but yeah it sounds like there might be lag on it. If it's not too much of a hassle, you could bring it to one of our casual sessions and we can test and compare for lag.

I can bring it to the event on the 1st, though I might need help lugging it out of the van. One person is capable of carrying it, but present circumstances physically prevent me from doing so. Help would be appreciated.

Also, if need be for casuals or whatnot, I can bring an extra ps2 that'll play imports for whatever game you guys feel like. Again, just let me know.

118
As far as a TV I could possibly bring, it's a no-name 32" LCD and, AFAIK, I haven't noticed any frame lag (and if it does, I blame all my future losses on it ;D ). At the very least, I wouldn't mind it being used for just casuals, if you guys wanted.

Refreshments are no problem. I'm guessing water would be the number one preferred beverage? I don't mind bringing whatever, just let me know what you guys would like (no, I am not bringing Jack&Coke...)

There's a South Bay scene?! I hardly knew there was a NorCal scene to begin with... but I'll check it out!

119
I actually posted this at the SRK thread, but you guys seem to be more active here (which makes sense):

I would like to attend for MBAA! I wanted to go to the April session, but forgot about it till that same night. Since this would be my first time attending, not sure what you guys might need, it'd be great to know if the hosters have any suggestions how we could help them. Knowing how busy putting together an event may be, I'd be more than happy to chip in somehow.

side note: I'll be coming from SJ, and if people are lacking transportation, the offer is up.

120
Shiki Ryougi / Re: General Strategies (for all moons)
« on: April 17, 2010, 09:04:35 AM »
Also remember that people won't respect you until you earn it. I've seen that people like to mash dp pretty fast to not let you do things. Ryougi is pretty safe against DPs due to great mid-range zoning. Like, make them respect you before you try anything tricky (such as tick-throws, run up arc drive, etc)

This is very true. People will wakeup DP or HEAT all day if you rush in and you can learn to bait it with patience. Others will mash 2A on your blockstrings (especially after 22C) but luckily a 5B will catch it most, if not all the time.

Instead of a run-up arc drive, I've had better luck starting with the first 3 or so hits of a blocksting into whiffing an A (preferably 4A to buffer the motion) into Arc Drive. It catches most people, since the whiff comes out pretty fast and usually, if you've been pressuring with blockstrings enough, they'll be expecting a blockstring anyway. I've never had anyone jump out of this setup, and in my experience, it's never failed unless I dropped the execution or accidentally hit with the "whiff". Keep in mind, it's a gimmicky trick that i sparsely use, but in a tense match when the opponent is clinging onto their last bit of life and starts turtling up, it nets you a few good laughs when you Arc Drive Finish.

AFAIK, on oki, Ryougi doesn't have any good meaty options, right?

121
Shiki Ryougi / Re: General Strategies (for all moons)
« on: April 16, 2010, 07:02:36 PM »
Fatacon: I'd have to see how you play to really comment on bad habits, honestly.  I had a ton of them too at the beginning.

Planning to be at the Norcal Install event in May. When they have the Livestream up, please feel free to criticize accordingly.

Thank you, people need to listen more often :) . Also JP BBS has said H is the best for Current Code as well.

Difficult matchups are people like H-Vsion and other REALLY good rushdown characters. They get in your face and it's hard to get them off of it.

You can never learn unless you are first willing to listen, right?  :D

Agreed that VSion gets in your face like nobody's business. Once she's inside your defenses, her speed outmatches Ryougi's. If an opponent doesn't respect my pressure, I've found my defensive capability to be quite lacking (coupled with Ryougi's health rating  :'( ). Spacing and zoning with 5B helps me a lot until I can find a good opening to start pressure again.

As far as Nero is concerned, I suppose I just need a bit more matchup experience on this one. His summons leave him relatively open and his far reaching normals (as stated) extend his own hitbox and leave him open if you let him whiff. Getting the hang of it somewhat. The Mantis Arm used to catch me on dash-ins way too much.

A WLen match feels like it's all over the place, and it's kinda hard for me to pin her down. Maybe, like Nero I just need more match time with her.

Lastly, I hate getting stuck in a corner against C-Kohaku. Plants. All. Day. My attempts to jump out are often met with a j.B to lock me back in. At the very least, it's worse for me than Hisui.

With EVO around the corner and events on the West and East coasts in preparation, I'm looking forward to see how things are evolving with new strategies and given matchups. I'm glad that people are putting thought into their responses here. I was seriously thinking that, after I started this topic, it would be full of tumbleweeds.

122
Shiki Ryougi / Re: General Strategies (for all moons)
« on: April 16, 2010, 01:20:53 PM »
After a bit of fiddling around with the other moons, I feel like H-Ryougi seems to be the definitive version. No joke when Rei suggest moving from C to H. I feel like she's more flexible in terms of how she can control the match with her normals and knife catching adds a bit more versatility to her mixup game.

Noting that you guys have more experience than I, are there any specific character matchups you've encountered to be difficult for Ryougi? Bad habits to unlearn?

Thanks again, it's been interesting to note different perspectives in how people play her.

123
Shiki Ryougi / Re: General Strategies (for all moons)
« on: April 14, 2010, 08:54:11 PM »
Thanks for such quick replys, you guys. It's really helpful to see the kind of options Ryougi has.

I'll be speaking mostly for C-Ryougi since that's the version I have the most experience with.

As far as the 421/214 moves, I tend to use them at a minimum. A whiff leaves you open for centuries and I haven't found any good use for 214 outside of combos (works great to extend corner combos after a 5BB).

I feel like Ryougi doesn't have a strong air game. When spacing and fighting for air control, it seems like she loses a lot of aerial poke battles. In comparison to characters who thrive off of air counter hits like Shiki, I feel like Ryougi plays a much better game with her feet planted on the ground. Though, I have a hard time locking down someone to stay there. Any tips?


dash in with 5/6c: I haven't really tried this much so I'm unsure of how effective it is.


Speaking for crescent only, both 5C and 6C have startup that you should be aware of, and I hardly find myself using 6C unless it's in a combo after 2C (if you're in the corner, you're better off using a 2369B instead).

2C is good every now and then against those who run in since it has fairly long reach (almost half-screen zoomed in), just be careful of whiffing this. On block, you can always turn it into a block string, and if the opponent respects your pressure you can throw in an unblockable in there somewhere.

Last question for now, do you guys ever find yourself using 5A over 2A? I wish she had a 5A like Arc  :(

124
Shiki Ryougi / General Strategies (for all moons)
« on: April 14, 2010, 05:01:27 PM »
The general consensus for using Ryougi is to get in, pressure with blockstrings, and hopefully get a combo for big damage (as if thats not the goal with every character...  :psyduck: )

However, half the battle is "getting in" in the first place. This can tend to be a bit difficult with zoning characters like Nero or characters who can easily pressure you into a defensive stance like Akiha. In these cases, how would a Ryougi player successfully run the match in their favor? Without much of a fallback defensive tactic, I find it difficult to get out of corner traps/pressure. Sometimes, on whiff reaction, I'll 236C to get out of a corner, which, i know is terrible  :-\ . Lack of consistent, competent human play is seriously detrimental to learning...

So, how do you all play Ryougi? I figured since, overall throughout the moons, she doesn't change drastically as compared to other characters, i would open up a new thread for it. Seems like most other moon-specific threads are mostly about combos, blockstrings and various pokes but nothing comprehensive as far as how she should generally be played, especially against difficult matchups.

*note* if there are important tidbits from other threads that could go in here, feel free to repost them here for those of us who would like to go over strategy without wading through other things.

125
Shiki Ryougi / Re: C-Ryougi Thoughts Without a Thread
« on: April 04, 2010, 11:38:46 PM »
This is a really easy midscreen combo that does 5.1k to V.Sion for knife and 100% meter.
2a, 5bb, 2b, 5c, 2c, 22c, 2c, 5c, 5bb, j.bc, dj.bc, j.236b

Is there a reason for people using 5BB, 2B, 5C, 2C over 5BB, 5C, 2B, 2C? I find myself using the latter habitually, just found myself a bit curious as it does a tiny bit more, albeit negligible, damage.

Two noticeably useless things I found that i didn't see in any threads or on the MBAA wiki:

1) If the opponent is knocked off their feet (using 2C as an example), following up with the rekka chain (236) using A, the 3rd input is reversed: 236A/B/C does 214A/B/C and vice versa.

Seems pretty useless since most people 22C or 6C into combo after a 2C, but it's interesting to note regardless (maybe good if you want to force oki/techtrap midscreen?).

Note that this only works outside of the corner. When done in a corner, inputs are as usual. Also, this only happens if the first two inputs of the rekka chain are done with 236A. Tested on Sion.

2) If you cross under an opponent with 63214C (whether from the opponent's jump or a wallslam), the screen will stay black as if the EX was still active. If done from a wallslam in the corner, the effect is less consistent, though if you jump over the opponent after the run has ended, the darkened effect tends to stay active. I haven't noticed any affects on gameplay as far as damage or guard break capabilities, so I'm assuming it's purely cosmetic. Figured it was interesting enough to share anyway.

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