This is a really easy midscreen combo that does 5.1k to V.Sion for knife and 100% meter.
2a, 5bb, 2b, 5c, 2c, 22c, 2c, 5c, 5bb, j.bc, dj.bc, j.236b
Is there a reason for people using 5BB, 2B, 5C, 2C over 5BB, 5C, 2B, 2C? I find myself using the latter habitually, just found myself a bit curious as it does a tiny bit more, albeit negligible, damage.
Two noticeably useless things I found that i didn't see in any threads or on the MBAA wiki:
1) If the opponent is knocked off their feet (using 2C as an example), following up with the rekka chain (236) using A, the 3rd input is reversed: 236A/B/C does 214A/B/C and vice versa.
Seems pretty useless since most people 22C or 6C into combo after a 2C, but it's interesting to note regardless (maybe good if you want to force oki/techtrap midscreen?).
Note that this only works outside of the corner. When done in a corner, inputs are as usual. Also, this only happens if the first two inputs of the rekka chain are done with 236A. Tested on Sion.
2) If you cross under an opponent with 63214C (whether from the opponent's jump or a wallslam), the screen will stay black as if the EX was still active. If done from a wallslam in the corner, the effect is less consistent, though if you jump over the opponent after the run has ended, the darkened effect tends to stay active. I haven't noticed any affects on gameplay as far as damage or guard break capabilities, so I'm assuming it's purely cosmetic. Figured it was interesting enough to share anyway.