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Author Topic: Riesbyfe Strategy and Tactics Thread  (Read 43799 times)

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Offline 4r5

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #25 on: September 07, 2009, 05:49:53 PM »
H and C's Shield Slams? Yes.

Offline 4r5

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #26 on: September 07, 2009, 07:48:49 PM »
"That's what we like to call big damage!"

"A beautiful example in the art of the combination attack"

nevermind

3139-4356
2A-B-C>214B>j.[C]>dj.C-6C, land, j.[C]>dj.C>AT

Does more unreduced damage then #3, and does more reduced damage then #2. Problem solved, the harder combo wins.

Offline PWS

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #27 on: September 09, 2009, 08:06:36 AM »
Hey guys. Full 214C. Why should I use this move? I have to be missing something.

It should be noted that 214A charged does a LOT of guard break damage. Nine empties the gauge, compared to 11 arc drives.

Offline 4r5

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #28 on: September 09, 2009, 10:05:57 AM »
shrug, hits overhead. but you don't get anything else without 100% for 236C, or max for the IH.

I never do it unless I have 100%, so I can kara-cancel it to 236C, if I spot someone trying to counter-poke

Offline 4r5

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #29 on: September 13, 2009, 06:44:33 PM »
so f-ries can dash over/through a crouching S.Akiha. someone was being lazy with her collision box

both neco's too, standing or crouching

Offline Curbeh

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #30 on: September 13, 2009, 08:35:47 PM »
Thats kinda cool

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Offline PWS

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #31 on: September 15, 2009, 11:03:32 AM »
I'm almost certain I got F. Ries 6[C] > 236C midscreen in a tournament match, but I couldn't get it in training recently. I have the vid of the match on my camera, need to watch it again to make sure I guess. I think I've done it a few times before which is why it came naturally to me in the match, but when I tried to duplicate it the combo wouldn't work.

Mostly, I just want to see some sort of discussion in here lol. Um, what else is mildly interesting...uh, what's the ideal shield counter combo? It's hard to get much.

Offline Ultima66

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #32 on: September 15, 2009, 11:31:55 AM »
I'm almost certain I got F. Ries 6[C] > 236C midscreen in a tournament match, but I couldn't get it in training recently. I have the vid of the match on my camera, need to watch it again to make sure I guess. I think I've done it a few times before which is why it came naturally to me in the match, but when I tried to duplicate it the combo wouldn't work.

Mostly, I just want to see some sort of discussion in here lol. Um, what else is mildly interesting...uh, what's the ideal shield counter combo? It's hard to get much.
It probably hit late as they were getting up or from farther away. Later hit = less time between the hit and you landing = more time while you can 236C while they're still in hitstun. It's not really as relevant in Melty but you see it all over Street Fighter related things. David Sirlin's tutorial video even calls doing a fireball so it hits really late as someone is getting up as "meaty" so that the fireball hits so late you can combo out of it on hit and make it safe on block, as opposed to face to face fireball that's very punishable and not comboable into anything on hit.

Offline 4r5

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #33 on: September 16, 2009, 09:57:33 AM »
what's the ideal shield counter combo? It's hard to get much.

I've just been trying 2C>214X into air combo, F moon. The damage is so nerfed on the shield counter that I think any combo is fine as long as you hit the airthrow. Or just not do a combo at all and let them fall for the knockdown, and do dash over mixups.

Offline PWS

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #34 on: September 17, 2009, 05:21:43 AM »
It probably hit late as they were getting up or from farther away. Later hit = less time between the hit and you landing = more time while you can 236C while they're still in hitstun. It's not really as relevant in Melty but you see it all over Street Fighter related things. David Sirlin's tutorial video even calls doing a fireball so it hits really late as someone is getting up as "meaty" so that the fireball hits so late you can combo out of it on hit and make it safe on block, as opposed to face to face fireball that's very punishable and not comboable into anything on hit.

Oh, right, it was meaty I think, probably hit on the last active frame or close to it. Of course...dunno how that slipped my mind.

4r5: yeah.

So I was pondering something else for the sake of forum discussion. Ries' damage output isn't the best, good enough imo but other characters do have better. What I was wondering though, is she less susceptible to damage reduction (mashing) since her combos generally are much shorter/involve fewer hits? i'm not entirely sure how the whole thing works.

Offline neZ

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #35 on: September 17, 2009, 10:59:03 PM »
I dunno, 6.3K or so max on a combo from a pretty decent mixup isn't bad.

Oh, speaking of which: You can get corner-like combos from a ways out from the corner by substituting 214B for 214A. For example, B-C-2C-214A, 7C, dj.C-6C, land, j.C, dj.C, AT works from a decent distance back.
« Last Edit: September 17, 2009, 11:01:08 PM by neZ »

Offline Benny1

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #36 on: September 18, 2009, 04:00:36 AM »
Does anybody know optimum Riesbyfe fuzzy guard combos?

Also as I noted on IRC once upon a time, if you are moving upwards while the opponent is on the ground, j.C has 50% absolute prorate, but not if you're hitting an airborne opponent.  Go figure.
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Offline Curbeh

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #37 on: September 18, 2009, 06:03:58 AM »
You would probably need to throw in 6B and a super for really good damage off a fuzzy.
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Offline Benny1

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #38 on: September 18, 2009, 03:32:27 PM »
Eh, something like j.C (block) dj.C (hit) dj.B land 2ABC 5C j.BC sdj.BC airthrow does like 4.5k with Cries on V.Sion, not terrible damage, but it's not the hardest to read fuzzy too.
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Offline PWS

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #39 on: September 19, 2009, 10:20:53 AM »
It probably hit late as they were getting up or from farther away. Later hit = less time between the hit and you landing = more time while you can 236C while they're still in hitstun.

Turns out it was a midscreen counterhit. Didn't look like max range either. So, yep, that apparently works, but I wouldn't think it's confirmable.

neZ: You're right, her damage output is plenty good. At the time, I was going off of information from another player who apparently doesn't know what he's talking about lol.
« Last Edit: September 19, 2009, 10:55:39 AM by PWS »

Offline Irysa

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #40 on: September 21, 2009, 02:56:35 AM »
Does anybody know optimum Riesbyfe fuzzy guard combos?

Also as I noted on IRC once upon a time, if you are moving upwards while the opponent is on the ground, j.C has 50% absolute prorate, but not if you're hitting an airborne opponent.  Go figure.

Does this apply to any other character fuzzies?
[17:09:40] <Roy> lol wtf, escort service prices in helsinki are fucking ridiculous
[17:10:32] <Irysa> why are you even looking at those
[17:10:52] <Roy> Looking for a reason to go to the event despite sucking at Melty

Offline Benny1

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #41 on: September 21, 2009, 04:34:11 PM »
C-Ries infinte:
j.C land [j.AC delay B dj.AC delay B land] x n

It's not that hard, probably practical a few loops, to be honest.

Also, is an infinite blockstring.
« Last Edit: September 21, 2009, 04:59:40 PM by Benny1 »
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Offline Irysa

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #42 on: September 22, 2009, 05:10:25 AM »
that's not even remotely tight at all though in terms of a blockstring.
[17:09:40] <Roy> lol wtf, escort service prices in helsinki are fucking ridiculous
[17:10:32] <Irysa> why are you even looking at those
[17:10:52] <Roy> Looking for a reason to go to the event despite sucking at Melty

Offline Benny1

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #43 on: September 22, 2009, 07:10:46 AM »
What do you mean?  If you do this properly, on a standing character, and have them set to recover D, they will not shield at any point, meaning it is airtight, right?

EDIT: wait rofl it loses to crouching after basically any hit lol, I fail.
« Last Edit: September 22, 2009, 07:13:33 AM by Benny1 »
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Offline Curbeh

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #44 on: September 22, 2009, 07:40:37 AM »
Still good for mixups
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Re: Riesbyfe Strategy and Tactics Thread
« Reply #45 on: October 14, 2009, 10:01:24 PM »
They can't get enough of me

Offline Benny1

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #46 on: October 15, 2009, 07:27:36 AM »
See?  Now it's starting to make sense that I play Cries.
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Offline Chaser

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #47 on: November 02, 2009, 09:22:34 AM »
Fries - 2A 5B 6B 5C 6C repeat for massive damage
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Offline Curbeh

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #48 on: November 02, 2009, 04:59:01 PM »
.....




lol
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Offline fr49200

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Re: Riesbyfe Strategy and Tactics Thread
« Reply #49 on: November 04, 2009, 05:30:03 AM »
does anyone know any good guard break pressure for F-Ries?  one guy who was playing her at BBGXII was doing one that ended in 6C that people couldn't get out of at all. also is it just me or is this girl slow as hell & has a hard time getting in? I think it might be me though wanted to get some other people's opinions.
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