WIKI :
http://wiki.mizuumi.net/w/Melty_Blood/Satsuki_Yumiduka/Crescent_MoonI just wanted to make a thread for people new to C-Satsuki, and wanted to know what the hell to do with her in a nutshell. This is intended to be just a start please add anything you know to help out new people trying to learn this character.
BnB: 2C,3C,623[A],8j.[C],delay till you almost touch the ground, 9sj.[C],land,5[C],2[C],2C,3C,(623[A],421A)3C is a hard knockdown that leaves you point blank so just do a sandoori mixup after it.
ABnB: 2C,3C,623[A],8j.[C],wait,9sj.[C],land,5[C],2[C],2C,5C,623[ B],5B,(2A,2C),623C*On Kouma and Ries you need to delay 623[A].
*Both of these work midscreen and in the corner.
*On some characters you can put no delay on 9sj.[C] and you will switch sides with them, so you can throw them back into the center with 421A
Special 421A/B properties in the corner:
421A/B~2E,j.C(whiff),2C,BnB *you can only do 1 j.[C] however because the 421A/B sets it to 1 bounce.
Also
(421A/B~2E,j.C(whiff)2C,3C,623[A])xN does indeed work not very useful outside of combo vids though.
Corner to Corner combo end in 4-way it applies pretty much everything *uses 150 meter but builds like 100 during the combo
PB&J: 2C,3C,623[A],8j.[C],wait,9sj.[C],land,5[C],2[C],2C,3C,623[A],421B~2E,j.C(whiff), 2C,wait,5B,5C,623[ B],5B,2A,2C,623CIf you played MBAC you can still do her old 4-way mixup off 421A/B, or her 623C.
No matter where you do it in a combo 623C (236C, and 421A/B as well) sets the bounce counter to 1 meaning, so for instance 623[A],j.[C],j[C],land 623C,2C,214C,2C does indeed work.
Remember unlike C-Satsuki's other normals, j.[C] can be cancelled like any regular character's air normals can (double jump, air dash, reverse beat) so you can mix people up who are careless on a blocked j.[C].
In the rare chance you somehow land a j.[C] without having already used your jump cancel, you can tag this ender for extra damage:
[combo] > 2C > 3C > 623[A] > j.[C] > j.B > land > 5B/BE623B/Dunk/etc.
Also this is really stupid but for reference, you can now do 214B 623{B}, any OTG into 623C. I'm 99% sure 623{B} would not combo before and you could only get an airthrow. This is like 4500 off an overhead but you can get 4500 meterless off her other overhead that's not terrible so w/e it's still not useful.
And just for reference, AAD is now airblockable. They took out the corner trap.
http://www.nicovideo.jp/watch/sm16986459
relatively helpful primer video for everything from basic combos, big damage shit, alternate combo routes for midscreen stuffs, mix ups, even a couple blockstrings
covers catsuki and fatsuki
WIKI:
http://wiki.mizuumi.net/w/Melty_Blood/Satsuki_Yumiduka/Crescent_Moon