probably not really useful, but hitting a downed opponent with 5B and then immediately chaining that to 5[C] still forces the opponent up off the ground and into an unblockable without the usual chance of countering it via parry/dodge/backdash/whatever.
I used to do this just for fun in MBAA for a bit of unscaled damage at the end of a short combo, but I'm sure that if you have a hit there are much better things you could be doing.
set the dummy to down recovery -> forward you fucking scrub
edit: also shields are 0f startup
fake edit: also bdash is inv on wake
more fake edits: also opp can choose not to tech
super fake fraud edit: you are bad stop posting
let's keep going edits:
wakeup super
wakeup heat
wakeup dodge
wakeup last arc
Totally missed what I was trying to say -.-
Regardless of ground + down tech, I tested it pretty extensively with human players and dummy recording as 2p off a neutral tech. Shield, dodge and backdash are all easy escapes for ryougi's unblockables after a proper knockdown, I KNOW this, but off a down tech it seems like shielding it or dodging doesn't work. Just a weird quirk I found interesting, though not really practical because of the down tech directions. That is what i'm talking about here. I never claimed it was practical or useful.
Like, off a regular knockdown it's pretty easy to just shield the unblockable, backdash, whatever. The CPU won't do it but a human player can. Off a ground tech, I wasn't able to do the same thing, even with pausing/unpausing and switching between human and dummy.
I'm pretty damn sure I'm not just imagining things either, but it could also just me being completely ignorant about down tech properties. (most likely the case)
And yes, I may be terrible at this game (and unhealthily obsessed with gimmicky shit like Ryougi's unblockables), but how else am I going to learn if I don't ask? :/