aka Benny1's combo corner
Midscreen:
2A 5B 2b 5C 2C 4B j.BC ad.BC sdj.BC airthrow (max damage)
2A 5B 2B 4B 2C 5C 3C j.BC ad.BC sdj.BC airthrow
2A 5B 2B 4B 2C 5C j.A...B...C j.BC sdj.BC ad.C airthrow (less damage, more movement, spacing specific)
2A 5B 2B 4B 5C 2C j.2B 2C 5C 623B j.BC sdj.BC ad.C airthrow (Hype relaunch. Depending on jump and timing on j.2B, can be a swapsides combo)
2A 5B 2B 4B 2C 5C 3C 623C (More damage + ex claw)
2A 5B 2B 4B 5C 2C j.2B 2C 5C 3C 623C (Max damage + ex claw)
2A 5B 4B 5C 2C 214A BE6C dash BE2C 214C (travel + summon)
2A 5B 4B 5C 2C 214A BE6C dash BE2C 5C 3C 623C (travel + ex claw)
2A 5B 4B 5C 236C dash j.BC ad.BC sdj.BC airthrow (Midscreen 236C is back! Hard, but damage)
Corner:
2A 5B 2B 4B 5C 236C dash j.BC ad.BC sdj.BC airthrow (Actually does more damage than regular bnb now!)
Throw:
throw 2C 5C 3C j.BC ad.BC sdj.BC airthrow (standard damage throw combo)
throw 2C 5C j.A2B 623B j.BC sdj.BC ad.C airthrow (hype)
throw 2C 214C (easy standard summon setup)
throw 2C j.2B 2C 214C (standard summon setup)
throw 2C j.2B 2C (2A) BE2C (2A) BE2C 214C (hype 4 2C combo)
throw j.A2B j.A2B 4B 623C (stupid difficult hype ex claw setup)
throw 2C 5C j.A2B 4B 623C (less stupid difficult hype ex claw setup)
throw 2C 5C j.AB2B 4C 623C (more difficult, max damage ex claw setup)
Counter hit:
j.A/B/C (BE)2C 5C 3C j.BC ad.BC sdj.BC airthrow (easiest, best, can be BE2C depending on height)
4B BE6C dash BE2C 5C 3B j.BC ad.BC sdj.BC airthrow (4B as an anti-air counter hit will combo into BE6C at any spacing. Depending on spacing, a second BE6C is possible)
Blockstrings:
j.BC dash 5A 5B 2B 4B 5C 236A xx 236C dash 5A 5B 2B 4B 5C
Nearly 100% guard damage airtight blockstring.
Important combos in bold.
BE2C, 214A, j.2B, 236C, 63214C, 623C relaunch. BE2C can be added to any combo ending in 2C by 5A/2A whiff cancelling 2C. Only 214A and j.2B are important relaunches, 623C is just the usual "grab" effect.