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Author Topic: Nanaya MBAA Thread (C/H/F Moon)  (Read 101418 times)

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Offline Espard

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #125 on: June 01, 2009, 02:44:56 PM »
http://www.youtube.com/watch?v=VgUdarikxzk
at roughly 2:00 to 2:03
wtf happened there?

Uhh Shiki circuit sparked... and then grab cancelled Nanaya...

Offline okuhoshi

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #126 on: June 01, 2009, 03:20:56 PM »
05:12

what he says in ad now? I heard something like 長流く散れっ!wtf :psyduck:
« Last Edit: June 01, 2009, 03:35:05 PM by okuhoshi »

Offline BurstOfAnger

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #127 on: June 01, 2009, 06:56:36 PM »
http://www.youtube.com/watch?v=VgUdarikxzk
at roughly 2:00 to 2:03
wtf happened there?

4:40-4:43

Nanaya's like "What my banana twin can do, I can do better!"

Also, regarding the first post, it's said that in Half Moon you won't reach Heat while you're being combo'd. If that's the case, you won't spark while you're being combo'd either but that has happened a lot of times so I think this statement is incorrect.

One more random thing. In MBAC, if you fastfall, it doesn't show as a Reverse Beat but when you go to practice mode and turn Attack Display on, you'll see that the Reverse Penalty value goes up. Does this still apply in MBAA? If so, is fastfall in Full Moon an exception since you can't rebeat and all?
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Offline Ultima66

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #128 on: June 01, 2009, 08:29:13 PM »
http://www.youtube.com/watch?v=VgUdarikxzk
at roughly 2:00 to 2:03
wtf happened there?

4:40-4:43

Nanaya's like "What my banana twin can do, I can do better!"

Also, regarding the first post, it's said that in Half Moon you won't reach Heat while you're being combo'd. If that's the case, you won't spark while you're being combo'd either but that has happened a lot of times so I think this statement is incorrect.

One more random thing. In MBAC, if you fastfall, it doesn't show as a Reverse Beat but when you go to practice mode and turn Attack Display on, you'll see that the Reverse Penalty value goes up. Does this still apply in MBAA? If so, is fastfall in Full Moon an exception since you can't rebeat and all?

You can activate, or you might not. It depends on how many frames are between each hit. I believe you don't heat activate if there's a very small gap between one hit and the next. With a larger gap you'll activate and the next hit causes a spark. No idea about fastfall.

Offline Xerovlade

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #129 on: June 02, 2009, 02:55:29 AM »
4:40-4:43

Nanaya's like "What my banana twin can do, I can do better!"


I think this is what he ment
http://www.youtube.com/watch?v=-P3jaRZjvfQ

Fthono looks a lot like AC nanaya

Offline AkiraTheMastodon

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #130 on: June 15, 2009, 10:25:24 AM »
tweaked first post a bit again
august feels too far  :emo:
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Offline AkiraTheMastodon

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #131 on: June 27, 2009, 10:37:55 PM »
http://www.youtube.com/watch?v=ICWF3U2S8IM&feature=channel_page

F Nanaya vs H Nanaya
Teruta vs AkaCha (AkaCha...right?)

2:21 - 2:25

Cross up j.2 blocked...
2A 2A 2A 2B 2C delay 214B 2C IAD over, neutral jump straight up, j.2 cross up 2A 2A

I just thought it looked cool. lol

Thoughts?
Name courtesy of LoliSauce.
俺のパーフェクトさんすう教室。
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なぜならなぜならそれは。。。 幻想郷にバス無い!

Offline Cardboard Box

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #132 on: July 23, 2009, 11:01:06 AM »
In reference to the tier list on the first post, is C-Nanaya still consiered the best of the three? From the videos I've seen F-Nanaya seems to be the most consistent or perhaps I'm just not watching the right videos?

Offline Espard

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #133 on: August 07, 2009, 05:39:11 PM »
http://www.youtube.com/watch?v=YIUFlAj_o6E&feature=channel_page
@0:09 Does anyone know if that combo is place dependant and it seems to do more damage than the regular one? (P.S I know the vid says KoF but its MBAA)
« Last Edit: August 07, 2009, 05:41:24 PM by Trando »

Offline BurstOfAnger

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #134 on: August 08, 2009, 05:32:25 AM »
That player did it so many times that I wouldn't think it's place dependant. Just needs timing I suppose.

Now I'm wondering if you can do the fastfall cancel even on whiff after that air kick.
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Offline Benny1

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #135 on: August 08, 2009, 06:03:44 AM »
Eh, it ends you with no oki, and that's how F-Nanaya wins, I think you're probably better off just going for oki rather than that maybe a bit higher damage.
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Offline BurstOfAnger

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #136 on: August 08, 2009, 04:58:57 PM »
^I beg to differ. That F-Nanaya gave up his oki but he lasted for more than 4 Joybox vids. And he still had an oki game, albeit more linear.
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Offline Benny1

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #137 on: August 08, 2009, 06:11:49 PM »
Yeah, it helps that it's better damage than I thought it was.
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Offline AkiraTheMastodon

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #138 on: August 09, 2009, 07:12:49 AM »
623BB Fast Fall combos aren't place dependent.
If you REALLY want damage that bad, you might as well just use 214B combos as well.


It's all a matter of choice.
Rekka Combo = Oki set up.
Any other combo = Damage, but loss of ideal Oki set up.

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Offline okuhoshi

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #139 on: August 11, 2009, 05:21:47 PM »
七夜:諸君 オレは昇竜脚が好きだ諸君

Offline AkiraTheMastodon

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #140 on: August 13, 2009, 04:55:36 PM »
イケメン過ぎる
Name courtesy of LoliSauce.
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なぜならなぜならそれは。。。 幻想郷にバス無い!

Offline AkiraTheMastodon

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #141 on: August 19, 2009, 09:31:49 PM »
alright added some stuff on first post in Full Moon at the bottom

changed wording around for stuff in Full Moon , didn't realize how ambiguous/dumb some stuff sounded  :slowpoke:

added a basic combo list in a video for crescent nanaya

added basic information video for full nanaya in F-moon section
please let me know how the video is and if i should remove/edit/change anything
this is my first time with something like this ... lol

also, from H Nanaya 214A/B/C move descrip
読み方も「いちか」「いっか」「いちじん」「ひとしか」「 バンビ 」など色々言われています

I vote we call this Bambi from now on.
« Last Edit: August 21, 2009, 07:22:56 AM by AkiraTheMastodon »
Name courtesy of LoliSauce.
俺のパーフェクトさんすう教室。
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なぜならなぜならそれは。。。 幻想郷にバス無い!

Offline Espard

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #142 on: August 22, 2009, 09:32:38 AM »
~ 2C delay 623AA 623BB jc j.B j.C airthrow
For this, you need to input the A extension of 623A as fast as possible, then input 623B as fast as possible after.
Double shoryu combo. (Listed in Nanaya Wiki, have not tried yet)

=/ I've tried it in the PS2 version and no luck... they can tech while I 623b  :-[.
Can anyone else confirm if its possible or not :mystery:

Offline AkiraTheMastodon

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #143 on: August 22, 2009, 02:42:07 PM »
Actually Trando...same goes for me. lol
I'm not sure when that combo was listed in the Nanaya wiki, may have been during Vanilla.
Maybe should just stick to the double shoryuu combo the nanaya in the above video is doing
Name courtesy of LoliSauce.
俺のパーフェクトさんすう教室。
答えは答えはゼロ人ゼロ人
なぜならなぜならそれは。。。 幻想郷にバス無い!

Offline Espard

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #144 on: August 22, 2009, 06:24:08 PM »
I've tried that one too.... and I have no avail either  :emo:... I think the fixed the 623BB into fastfall cause that doesn't even work...  :P  Oh well everybody originally said his game was in Okizeme and Warui Ne spamming.... I guess thats where he'll stay

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #145 on: August 22, 2009, 07:22:33 PM »
~ 2C delay 623AA 623BB jc j.B j.C airthrow
For this, you need to input the A extension of 623A as fast as possible, then input 623B as fast as possible after.
Double shoryu combo. (Listed in Nanaya Wiki, have not tried yet)

=/ I've tried it in the PS2 version and no luck... they can tech while I 623b  :-[.
Can anyone else confirm if its possible or not :mystery:
Actually it works, I've tried and done it before just for the fun of it, i wasn't expecting it to work but it did once. I have no clue if it was situational or not though cause i couldn't pull it off again when i tried xD probably just luck? =/
« Last Edit: August 22, 2009, 07:32:10 PM by Hei »

Offline Espard

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #146 on: August 22, 2009, 07:44:30 PM »
Could you have possibly counter hit the enemy w/ 623A? Because otherwise... I don't see it ever happening :prinny:

Offline AkiraTheMastodon

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #147 on: August 23, 2009, 06:22:30 AM »
friend of mine helped come up with this funny combo

F Nanaya
236B x3 IH 623B 41236C

looks pretty wacky, but cool
Name courtesy of LoliSauce.
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Offline Irysa

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #148 on: August 23, 2009, 06:40:38 AM »
All double 623 combos work, i grinded the shit out of them and did them this weekend. 623bb fastfall is pretty easy to do in matches, it's worth learning. Delay your jump cancel after the second flip kick as long as possible and air superjump off it to get jbc working properly.

623aa fastfall 623bb is not worth learning since the damage is pretty much pathetic. 623a fastfall seems pretty unuseful really. I couldn't find any real use for it besides doing a ghetto mixup/bait in 623aa ff on block into another dp/ad/whatever as bait.
[17:09:40] <Roy> lol wtf, escort service prices in helsinki are fucking ridiculous
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[17:10:52] <Roy> Looking for a reason to go to the event despite sucking at Melty

Offline LordPangTong

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Re: Nanaya MBAA Thread (C/H/F Moon)
« Reply #149 on: August 23, 2009, 11:02:25 AM »
Is anyone playing H-Nanaya? I personally have taken quite a liking to him, and he seems to be a decent character. I'd be interested to hear some thoughts/opinions of him.

Pros of H-Nanaya:
-623C can act as a fullscreen punisher.
-When used at a reversal, 623C does 3.5K at point blank range.
-Fast fall can create nice mixups.
-He has very high damaging BnBs.

Here are the combos I've been running: (All dmg values are gathered against W Len) Note: All values in () are with J.214C combo finisher.

5B 2B 2C 5C J.BC J.BC Air Throw (J.214C) 4322 dmg (5053 dmg)
(Corner Bnb)5B 2B 2C 5C TK J.214B SJ.BC J.BC Air Throw (J.214C) 4761 dmg (5274 dmg)
2B 5C 5A 6AA 2C 5B J.BC J.BC Air Throw (J.214C) 4816 dmg (5521 dmg)
<justzar> great anime <3