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« on: May 15, 2010, 09:31:13 AM »
abstract: fnero vs ranged characters:
part 1: be patient
part 2: be good enough at shielding to sit there and shield all the normal projectiles and if they're not zar they'll get frustrated and do something else
3: charge your meter when they're waiting for you to come in and die, then go in with lots of meter or even max if they let you
4: shield into snakes and then pressure, or shield/crow to make an equal ranged exchange
5: lots of fake offenses mixed with just landing and projectile exchange
6: don't attack from cross screen, advance gradually and cautiously
7: ex special when you really need to: ex crow from midscreen or ex snake will at least stop the shooting
8: if you can get it down, B sludge will stop them from shooting for 3 seconds or so
basically the idea is just to not get hurt; if a ranged character isn't hurting you at long range he's not winning. and if you're gaining meter or you've got a health advantage, you're winning. they'll probably start playing the game if they're not winning